Pillar Obstacle

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furiousuk
Posts: 6
Joined: Wed Mar 09, 2016 12:18 am

Pillar Obstacle

Post by furiousuk »

Hey guys and girls,

Been searching around but not finding much, anyone know if there is a mod that adds a few central pillars as an obstacle?

Image

In the background there you can see a pillar 'block'.

Preferably a texture that would fit with the Germanny tileset

Thanks
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Pillar Obstacle

Post by bongobeat »

hey,
here you have a pillar defined as an obstacle, which is placed on the center:

Code: Select all

defineObject{
	name = "dm_pillar_stone_elevated_central",
	baseObject = "base_obstacle",
	components = {
		{
			class = "Model",
			model = "mod_assets/dmcsb_pack/models/env/dm_pillar_stone_elev.fbx",
			staticShadow = true,
		}
	},
	minimalSaveState = true,
	tags = {"dm","minimalSaveState"},
}
note that this comes from the dm conversion by minmay version 1.0
there is a new version available on nexus:
http://www.nexusmods.com/legendofgrimrock2/mods/48/?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
furiousuk
Posts: 6
Joined: Wed Mar 09, 2016 12:18 am

Re: Pillar Obstacle

Post by furiousuk »

Ah, perfect, thanks, I was still on 1.0.

Thank you kindly!

It's pretty skinny though, I might have to crack out the modeller and see if I can thicken it up a little!
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