Eath Magic
Posted: Sat Apr 14, 2012 6:51 pm
This game has been a blast so far, and I am just about to descend down to level 4. However I am starting to worry about my puny insectoid Earth Mage, as he is starting to get left behind by the others. I don't know if it is just me, but earth magic seem to be rather weak in comparison to the other schools. I picked it initially to contend with poisonous creatures (as I hate semi-incurable poisons and diseases), but I quickly learned that the small resistance bonus did't matter much and I got poisoned anyway. Much better to avoid getting poisoned by dodging or killing them quickly enough.
I also find the magic system to be rather cumbersome while fighting agile monsters like spiders and such. I tend to miss out on attack opportunities or fail to dodge properly while casting. I realize that the fault is mine as I am less dexterous than a 15 year old, but still find it difficult to reconcile blazing reaction times with old school RPG's. (That said I love how it enables me to flank monsters and avoid damage).
I think it would be better if we where able to precast 2-4 spells in advance. Perhaps with a small continuous manadrain while the caster is concentrating on the spells. Alternatively the damage could be increased significantly, but with far slower mana regen.
I am afraid that I already know the answer, but does earth magic get any better later on, or should I start over with a ice mage or possibly another rear melee / ranged rogue?
I watched a friend of mine use Ice to freeze a spider while fighting multiple opponents, and to me that seemed ridiculously overpowered compared to my crappy earth magic.
I also find the magic system to be rather cumbersome while fighting agile monsters like spiders and such. I tend to miss out on attack opportunities or fail to dodge properly while casting. I realize that the fault is mine as I am less dexterous than a 15 year old, but still find it difficult to reconcile blazing reaction times with old school RPG's. (That said I love how it enables me to flank monsters and avoid damage).
I think it would be better if we where able to precast 2-4 spells in advance. Perhaps with a small continuous manadrain while the caster is concentrating on the spells. Alternatively the damage could be increased significantly, but with far slower mana regen.
I am afraid that I already know the answer, but does earth magic get any better later on, or should I start over with a ice mage or possibly another rear melee / ranged rogue?
I watched a friend of mine use Ice to freeze a spider while fighting multiple opponents, and to me that seemed ridiculously overpowered compared to my crappy earth magic.