[MOD] Bloodwych remake - The Rise of Zendik
Posted: Thu Dec 10, 2015 3:30 am
WHAT IS THE RISE OF ZENDIK?
- A Complete MOD, add-on to the original 16bit PC/Amiga/Atari ST game Bloodwych of the 1990's, in the spirit of the original version but reworked for a more updated feel.
ABOUT THE ORIGINAL GAME (BLOODWYCH)
Bloodwych is a fantasy role-plaing game which was first released for the Atari ST and Amiga in 1989 and for the PC in 1990. The player controls a party of up to four characters from four different classes on a quest through a large dungeon. The original game involved fighting monsters, collecting items, casting spells, and solving puzzles. Bloodwych also had multi-player capability for two people with a split-screen view (Note that the Grimrock engine wont allow for 2 players). The game is quite large, spanning 42 levels of various sizes. It's possible to complete the game in 30 hours or less.
WHY AM I DOING THIS?
I am hoping that by attempting to remake this game, it will draw in the people that used to play the original. It may also
attract the attention of a game house (here is hoping) that they would take it on and totally remaster it and release as new
to the younger generation. Even if that does not happen, its some good old updated nostalgia for everyone that used to play the original game
QUICK LIST OF FEATURES:
- All original puzzles, and some updated are added
- All towers are present and use different wallsets (Main Tower, Serpent Tower, Moon Tower, Dragon Tower, Chaos Tower, Zendik's Tower)
- All food, items in original game are placed in the same locations
- Monsters are also in the same locations as the original game
- Recruitment Area to customise entire party as well as an optional more organised recruitment area
- TODO, will add (if lots of interest) the extended levels to a future release of this MOD
TOWERS / DUNGEONS ARE:
- The Keep (You start here)
- The Serpent Tower
- The Moon Tower
- The Dragon Tower
- The Chaos Tower
- Zendik's Tower
DOWNLOADS:
http://www.nexusmods.com/grimrock/mods/406/?
HOW TO PLAY:
First, you need to have the original game Legend of Grimrock installed (support the indie developers by purchasing using below link)
http://www.grimrock.net/buy/
Download the dungeon's ".dat" file from Steam or Nexus
Place it in one of the folders (depending on your OS below):
PC: \Documents\Almost Human\Legend of Grimrock\Dungeons
Mac: /Library/Application Support/Almost Human/Legend of Grimrock/
Linux: ~/.local/share/Almost Human/Legend of Grimrock
Start Grimrock and select "Custom Dungeon" from the main menu
(You must be running Grimrock version 1.3.6 or higher, or 1.3.7 for Macs
---------------------------------------
QUICK ACTION BAR: (by JohnWordsworth)
The Quick Action Bar functions as follows:
- Click on the right side of the panel to move it anywhere on the screen.
- Select an active champion from the four champion buttons on the left side.
- With a champion selected, the action buttons do the following:
* The axe/shield button swaps the items in the champion's hands with
whatever is in the first two slots of the champion's inventory.
* The healing and energy potion buttons will consume a potion in ANY
champion's inventory (but not in sacks/chests) and apply it to the
selected champion.
HOTKEYS:
- Press ',' to toggle the quick bar on/off.
- Press '.' to reset its position (in case it gets stuck under the portraits).
- 1,2,3,4 to select champions (also, i,o,k,l)
- g,h,j to activate the three buttons ("Gear" swap, "Health" potion, energy "Juice")
- Or click on the tiny ".." in the upper right corner to customize all the hotkeys to your liking
---------------------------------------
CREDITS:
- Daniv/Sutekh: code, textures
- Germanny - Items
- Leki - Models
- Jan Glembotzki - Music
- Spacecookie - Portraits (some still in progress)
- Komag - Scripting help
- Jkos - Framework
- Xanathar: code, item
- JohnWordsworth: code, GMT, QAB
- grimwold: code
TESTERS:
- severgates
- kenfusion
Enjoy and all comments welcome. Please test, advise me if I need to change anything.
- A Complete MOD, add-on to the original 16bit PC/Amiga/Atari ST game Bloodwych of the 1990's, in the spirit of the original version but reworked for a more updated feel.
ABOUT THE ORIGINAL GAME (BLOODWYCH)
Bloodwych is a fantasy role-plaing game which was first released for the Atari ST and Amiga in 1989 and for the PC in 1990. The player controls a party of up to four characters from four different classes on a quest through a large dungeon. The original game involved fighting monsters, collecting items, casting spells, and solving puzzles. Bloodwych also had multi-player capability for two people with a split-screen view (Note that the Grimrock engine wont allow for 2 players). The game is quite large, spanning 42 levels of various sizes. It's possible to complete the game in 30 hours or less.
WHY AM I DOING THIS?
I am hoping that by attempting to remake this game, it will draw in the people that used to play the original. It may also
attract the attention of a game house (here is hoping) that they would take it on and totally remaster it and release as new
to the younger generation. Even if that does not happen, its some good old updated nostalgia for everyone that used to play the original game
QUICK LIST OF FEATURES:
- All original puzzles, and some updated are added
- All towers are present and use different wallsets (Main Tower, Serpent Tower, Moon Tower, Dragon Tower, Chaos Tower, Zendik's Tower)
- All food, items in original game are placed in the same locations
- Monsters are also in the same locations as the original game
- Recruitment Area to customise entire party as well as an optional more organised recruitment area
- TODO, will add (if lots of interest) the extended levels to a future release of this MOD
TOWERS / DUNGEONS ARE:
- The Keep (You start here)
- The Serpent Tower
- The Moon Tower
- The Dragon Tower
- The Chaos Tower
- Zendik's Tower
DOWNLOADS:
http://www.nexusmods.com/grimrock/mods/406/?
HOW TO PLAY:
First, you need to have the original game Legend of Grimrock installed (support the indie developers by purchasing using below link)
http://www.grimrock.net/buy/
Download the dungeon's ".dat" file from Steam or Nexus
Place it in one of the folders (depending on your OS below):
PC: \Documents\Almost Human\Legend of Grimrock\Dungeons
Mac: /Library/Application Support/Almost Human/Legend of Grimrock/
Linux: ~/.local/share/Almost Human/Legend of Grimrock
Start Grimrock and select "Custom Dungeon" from the main menu
(You must be running Grimrock version 1.3.6 or higher, or 1.3.7 for Macs
---------------------------------------
QUICK ACTION BAR: (by JohnWordsworth)
The Quick Action Bar functions as follows:
- Click on the right side of the panel to move it anywhere on the screen.
- Select an active champion from the four champion buttons on the left side.
- With a champion selected, the action buttons do the following:
* The axe/shield button swaps the items in the champion's hands with
whatever is in the first two slots of the champion's inventory.
* The healing and energy potion buttons will consume a potion in ANY
champion's inventory (but not in sacks/chests) and apply it to the
selected champion.
HOTKEYS:
- Press ',' to toggle the quick bar on/off.
- Press '.' to reset its position (in case it gets stuck under the portraits).
- 1,2,3,4 to select champions (also, i,o,k,l)
- g,h,j to activate the three buttons ("Gear" swap, "Health" potion, energy "Juice")
- Or click on the tiny ".." in the upper right corner to customize all the hotkeys to your liking
---------------------------------------
CREDITS:
- Daniv/Sutekh: code, textures
- Germanny - Items
- Leki - Models
- Jan Glembotzki - Music
- Spacecookie - Portraits (some still in progress)
- Komag - Scripting help
- Jkos - Framework
- Xanathar: code, item
- JohnWordsworth: code, GMT, QAB
- grimwold: code
TESTERS:
- severgates
- kenfusion
Enjoy and all comments welcome. Please test, advise me if I need to change anything.
SpoilerShow
Remake attempt of the Classic RPG Bloodwych 16bit.
-- Current Release --
v4.3
- chaos tower, added blade and wall text, changed a red lock to brass key lock to prevent confusion.
- zendik tower, added floor drains where some tentacles are supposed to be, changed walls around that had crystals for incorrect towers. Fixed earth quake issue at start.
- added more armour around the towers
- various code and bug fixes resolved
-- Version History --
v4.2
- magic spells for all mages can only be used if a scroll for that spell is found in the dungeon. This makes the process of
obtaining scrolls and learning spells more interesting
- added optional challenge to the Serpent Tower that awards skill points
- removed healing cystals and added special reforge/restoration chambers, these now look more like the original Bloodwych game
- stairs on serpent tower L6-L5 were not setup correctly, resolved now.
- still too much food, have removed more..
- added more mortars
v4.1
- removed pull chains from some doors that were meant to be used with keys on Moon Tower L3 and Serpent Tower L5, L7
- added a series of challenge rooms somewhere in the keep, if found you can take on 4 sets of varying challenges and be awarded xp, skills, armour or potions
v4.0
- added new custom music to the the keep
- added new custom music to the chaos tower
v3.9
- updated serpent tower level 1, pillar is removed when you push a button near the end of this tower
- updated entrance to zendik's tower to have more space and statues behind the altars
- replaced gem socket for chaos gem in zendik's tower
- updated wall text in zendik tower for banishing the lords of entropy
- updated level information to show the keep rather than main tower and added 'the' behind each tower description
v3.8
- added flooded dungeon area to the keep
- updated murlock's portrait.
v3.7
- added a permit to the zendik tower
- improved zendik actions and interactions
- added barbarian axeman with improved hit and attack sounds
v3.6.1
- added a door to the last level of the moon tower to ensure gem is picked up after completion
- added additional gem checking functions to Zendik tower entrance and before you get to the last level
- added a heal function for one of the crystals when placed back in its slot
- added a chaos key to the chaos tower
- updated champion stats
- reduced the amount of food in the game
- added more torches to the remaining 3 towers
- added 2 extra healing rooms to chaos and zendik towers
- added more secrets to the dungeon
- added the quickbar to enhance ease of use and gameplay
v3.5
- updated skills and traits for all classes
- added a missed pullchain to door in zendik tower level 1
- placed more secrets in the dungeon and added more plants for use with pestle and mortar
- fixed a problem with zendik tower level 2, duplicate with entity id's
v3.4
- fixed a crash problem with shop in the chaos tower level 2
v3.3
- fixed a problem when saving the game if you had the recruitment gui displayed it would crash the game
v3.2
- added pestle and mortar to the dungeon
- fixed problem in dragon tower level 8 if gem was removed and replaced it closed the entrance door resulting in there being no way out of the room
v3.1
- added some fireball spawners to the dragon tower level 8
v3.0
- fixed button on dragon tower level 5
- fixed dragon health on dragon tower level 8
- removed colourless locks found in the dungeon
- fixed possible lag in the game in the dragon tower
- corrected a spelling error in the dragon tower
v2.9
- fixed stair errors in the chaos tower.
- removed gems accidently left for testing
v2.8
- altered stairs in chaos tower level 8
- fixed stairs problem in chaos tower level 6
v2.7
- alteration to the dungeon name
v2.6
- houskeep, reduced file size
- removed teleporter near begining
v2.5
- removed a shop in moon tower level 2
- removed pit in the keep level 5
v2.4
- fixed a problem with incorrectly named entities in moon tower
v2.3
- updated the crypt area in the Keep to include a new wallset
v2.2
- added ace of swords with chaos gauntlets
v2.1
- added intro with music
v2.0
- removed lizard from the keep level 4
- removed doors from new recruitment area
- moved the keep level 1 and made corridor longer
- Blodwyn changed to be female and re-named to Blodwyn Stonemaiden
v1.9
- updated shops in the keep level 4 and level 5
- added custom welcolme script
v1.8
- added 2 recruitment areas, 1 is traditional, other is new and updated
v1.7
- added shops to the keep and moon tower
v1.6
- added gem wall buttons
v1.5
- added ending
v1.4
- added better music for the keep
- gems are all named correctly
v1.3
- added secrets
- added champtalk
- removed snail slice drop from axemen
v1.2
- added skills to champions & traits
v1.1
- first public release
-- Current Release --
v4.3
- chaos tower, added blade and wall text, changed a red lock to brass key lock to prevent confusion.
- zendik tower, added floor drains where some tentacles are supposed to be, changed walls around that had crystals for incorrect towers. Fixed earth quake issue at start.
- added more armour around the towers
- various code and bug fixes resolved
-- Version History --
v4.2
- magic spells for all mages can only be used if a scroll for that spell is found in the dungeon. This makes the process of
obtaining scrolls and learning spells more interesting
- added optional challenge to the Serpent Tower that awards skill points
- removed healing cystals and added special reforge/restoration chambers, these now look more like the original Bloodwych game
- stairs on serpent tower L6-L5 were not setup correctly, resolved now.
- still too much food, have removed more..
- added more mortars
v4.1
- removed pull chains from some doors that were meant to be used with keys on Moon Tower L3 and Serpent Tower L5, L7
- added a series of challenge rooms somewhere in the keep, if found you can take on 4 sets of varying challenges and be awarded xp, skills, armour or potions
v4.0
- added new custom music to the the keep
- added new custom music to the chaos tower
v3.9
- updated serpent tower level 1, pillar is removed when you push a button near the end of this tower
- updated entrance to zendik's tower to have more space and statues behind the altars
- replaced gem socket for chaos gem in zendik's tower
- updated wall text in zendik tower for banishing the lords of entropy
- updated level information to show the keep rather than main tower and added 'the' behind each tower description
v3.8
- added flooded dungeon area to the keep
- updated murlock's portrait.
v3.7
- added a permit to the zendik tower
- improved zendik actions and interactions
- added barbarian axeman with improved hit and attack sounds
v3.6.1
- added a door to the last level of the moon tower to ensure gem is picked up after completion
- added additional gem checking functions to Zendik tower entrance and before you get to the last level
- added a heal function for one of the crystals when placed back in its slot
- added a chaos key to the chaos tower
- updated champion stats
- reduced the amount of food in the game
- added more torches to the remaining 3 towers
- added 2 extra healing rooms to chaos and zendik towers
- added more secrets to the dungeon
- added the quickbar to enhance ease of use and gameplay
v3.5
- updated skills and traits for all classes
- added a missed pullchain to door in zendik tower level 1
- placed more secrets in the dungeon and added more plants for use with pestle and mortar
- fixed a problem with zendik tower level 2, duplicate with entity id's
v3.4
- fixed a crash problem with shop in the chaos tower level 2
v3.3
- fixed a problem when saving the game if you had the recruitment gui displayed it would crash the game
v3.2
- added pestle and mortar to the dungeon
- fixed problem in dragon tower level 8 if gem was removed and replaced it closed the entrance door resulting in there being no way out of the room
v3.1
- added some fireball spawners to the dragon tower level 8
v3.0
- fixed button on dragon tower level 5
- fixed dragon health on dragon tower level 8
- removed colourless locks found in the dungeon
- fixed possible lag in the game in the dragon tower
- corrected a spelling error in the dragon tower
v2.9
- fixed stair errors in the chaos tower.
- removed gems accidently left for testing
v2.8
- altered stairs in chaos tower level 8
- fixed stairs problem in chaos tower level 6
v2.7
- alteration to the dungeon name
v2.6
- houskeep, reduced file size
- removed teleporter near begining
v2.5
- removed a shop in moon tower level 2
- removed pit in the keep level 5
v2.4
- fixed a problem with incorrectly named entities in moon tower
v2.3
- updated the crypt area in the Keep to include a new wallset
v2.2
- added ace of swords with chaos gauntlets
v2.1
- added intro with music
v2.0
- removed lizard from the keep level 4
- removed doors from new recruitment area
- moved the keep level 1 and made corridor longer
- Blodwyn changed to be female and re-named to Blodwyn Stonemaiden
v1.9
- updated shops in the keep level 4 and level 5
- added custom welcolme script
v1.8
- added 2 recruitment areas, 1 is traditional, other is new and updated
v1.7
- added shops to the keep and moon tower
v1.6
- added gem wall buttons
v1.5
- added ending
v1.4
- added better music for the keep
- gems are all named correctly
v1.3
- added secrets
- added champtalk
- removed snail slice drop from axemen
v1.2
- added skills to champions & traits
v1.1
- first public release