Options for Frustration Reduction and Age/Ability Fairness
Posted: Sat Apr 14, 2012 12:33 pm
While I absolutely love this game and feel like I can finish it just fine with the help of the hints forum when I get completely stuck, now that I've hit the ripe old age of 41 and see people up to 70 years old playing the game, it strikes me that, alongside all the glowing reviews as well as nitpicky complaints, there are a set of changes to be recommended not just because of preference, but to actually make the game playable to everyone who truly wants to enjoy it.
That may not be all that clear, so I'll just list the things I'm talking about and it should become clear. Note, I am VERY used to seeing people freak out at any suggestion that makes the game easier, but the things I am talking about aren't about making the game "easier" per-se just for the sake of reducing difficulty, but asking for options that allow people to even play it successfully in the first place. That is to say, people that are not normal baseline 16-50 year olds with decent reflexes that is.
a) I'm surprised to even include this myself, but after reading that arachnophobia thread, it seems this is a much more widespread condition than I thought.... there should definitely be an option to turn spiders into some other creature, assuming it could be done w/relative ease (even if it was a less-than perfect re-skinning w/slightly different sounds).
b) Timed puzzles, I'm not a huge fan of these (don't mind them very much either though) but I'm perfectly able to do them. That said, if I want to fire this game up 20/30 years from now (not as crazy as it sounds) it's very possible that it would be completely impossible for me to do so, particularly for closely timed puzzles. Yes they are very cool/fun/exciting for people who like them exactly as-is, so leave that as default. However, consider putting a difficulty slider on these. I honestly think you could cut down the speed of these puzzles by half and still retain 100% or almost 100% of the enjoyment for a LOT of people, particularly those who are agility-challenged but still want to play a solid puzzler game.
c) Creature slowdown - this is certain to be controversial as people will scream GO PLAY FABLE IF YOU WANT EASY WE ARE HARDCORE OVER HERE but again, I'm not asking for a huge change... I think the difficulty is perfect as-is, and I know there is an "easy" mode which should reduce monster strength. But for older/slower/more-relaxed players, they very well may like monster power exactly as-is, but still find it difficult/impossible/not-fun to test their twitch reflexes so much in fighting creatures. A 25% reduction in speed (maybe not even that much) would keep the game very fun for these people, with hard hitting creatures that are still a blast to battle, but don't require such extreme precision/dexterity to fight.
Again, for me the game is actually perfect as-is (except possibly the timed puzzles, which are still doable but not really all that fun on a subjective basis). But I do think having options to reduce the demand for fast-twitch reflexes would improve the game for a lot of people who want to or need to tweak the speed in order to enjoy the game.
That may not be all that clear, so I'll just list the things I'm talking about and it should become clear. Note, I am VERY used to seeing people freak out at any suggestion that makes the game easier, but the things I am talking about aren't about making the game "easier" per-se just for the sake of reducing difficulty, but asking for options that allow people to even play it successfully in the first place. That is to say, people that are not normal baseline 16-50 year olds with decent reflexes that is.
a) I'm surprised to even include this myself, but after reading that arachnophobia thread, it seems this is a much more widespread condition than I thought.... there should definitely be an option to turn spiders into some other creature, assuming it could be done w/relative ease (even if it was a less-than perfect re-skinning w/slightly different sounds).
b) Timed puzzles, I'm not a huge fan of these (don't mind them very much either though) but I'm perfectly able to do them. That said, if I want to fire this game up 20/30 years from now (not as crazy as it sounds) it's very possible that it would be completely impossible for me to do so, particularly for closely timed puzzles. Yes they are very cool/fun/exciting for people who like them exactly as-is, so leave that as default. However, consider putting a difficulty slider on these. I honestly think you could cut down the speed of these puzzles by half and still retain 100% or almost 100% of the enjoyment for a LOT of people, particularly those who are agility-challenged but still want to play a solid puzzler game.
c) Creature slowdown - this is certain to be controversial as people will scream GO PLAY FABLE IF YOU WANT EASY WE ARE HARDCORE OVER HERE but again, I'm not asking for a huge change... I think the difficulty is perfect as-is, and I know there is an "easy" mode which should reduce monster strength. But for older/slower/more-relaxed players, they very well may like monster power exactly as-is, but still find it difficult/impossible/not-fun to test their twitch reflexes so much in fighting creatures. A 25% reduction in speed (maybe not even that much) would keep the game very fun for these people, with hard hitting creatures that are still a blast to battle, but don't require such extreme precision/dexterity to fight.
Again, for me the game is actually perfect as-is (except possibly the timed puzzles, which are still doable but not really all that fun on a subjective basis). But I do think having options to reduce the demand for fast-twitch reflexes would improve the game for a lot of people who want to or need to tweak the speed in order to enjoy the game.