question about .dat file size
Posted: Sat Oct 17, 2015 7:39 pm
Can someone help me with this:
I am making a dungeon with the dmcbs_pack tileset, deep dungeon tileset and the normal ingame tilesets. My dungeon has 23 levels and the mod_assets are 431 mb. If I export the dungeon I get a .dat file that is aprox 283mb in size.
Questions:
1. is this too large a size for it to be viable / playable (it works so far, but I am wondering if I will bump in to trouble when finishing building on this dungeon)
2. what is a normal .dat size (and how for can you take it - how many mb's) I would like to know if mine is too large or a normal size for dungeon projects?
3. I have tried to add "--"infront of the standard assets script file for the tomb tileset, beach, forest, swamp .. but after exporting nothing changes in the .dat filesize it still stays 283mb -- what am I doing wrong here?
4. is there any other way to reduce the .dat size ? Tips are welcome
I am making a dungeon with the dmcbs_pack tileset, deep dungeon tileset and the normal ingame tilesets. My dungeon has 23 levels and the mod_assets are 431 mb. If I export the dungeon I get a .dat file that is aprox 283mb in size.
Questions:
1. is this too large a size for it to be viable / playable (it works so far, but I am wondering if I will bump in to trouble when finishing building on this dungeon)
2. what is a normal .dat size (and how for can you take it - how many mb's) I would like to know if mine is too large or a normal size for dungeon projects?
3. I have tried to add "--"infront of the standard assets script file for the tomb tileset, beach, forest, swamp .. but after exporting nothing changes in the .dat filesize it still stays 283mb -- what am I doing wrong here?
4. is there any other way to reduce the .dat size ? Tips are welcome