I've been able to do it in the past, but for whatever reason, the editor will not let me use any monsters from LoG 1. I've got the asset pack v2, I copy the entire code for a monster such as the warden (apparently named guardian in some code) right into my custom dungeon's monsters.lua file, and yet no results despite working last time I added monsters. I managed a few months back to get the original skeleton warriors in, including model, textures, sound, and whatnot. I'm really confused as to why this won't work anymore.
Side notes, yes I am reloading the dungeon every time, I've restarted the game, and for some reason my materials file is not organized into lines like all other luas. It's going to make getting materials very difficult.
Trouble Importing LoG 1 monsters to LoG 2 map
Re: Trouble Importing LoG 1 monsters to LoG 2 map
objects and object definitions between LoG1 and LoG2 are completely different, you can't just copy them from LoG1Rubilax wrote:I've been able to do it in the past, but for whatever reason, the editor will not let me use any monsters from LoG 1. I've got the asset pack v2, I copy the entire code for a monster such as the warden (apparently named guardian in some code) right into my custom dungeon's monsters.lua file, and yet no results despite working last time I added monsters. I managed a few months back to get the original skeleton warriors in, including model, textures, sound, and whatnot. I'm really confused as to why this won't work anymore.
or if you mean that you copied the warden definition in the LoG2 asset pack, did you remember to actually load your monsters.lua?
sounds like it uses unix line endings, you can solve this by using a real text editor instead of notepadRubilax wrote:for some reason my materials file is not organized into lines like all other luas.
Grimrock 1 dungeon
Grimrock 2 resources
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Grimrock 2 resources
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Re: Trouble Importing LoG 1 monsters to LoG 2 map
Yes, the init.lua is importing every .lua in the scripts folder. And if I can't simply copy paste them in then I have no idea what I did differently the first time. It was very easy to make everything pop up in the editor.
EDIT: It would seem that using v2 of the asset pack was the problem. v1 apparently allows for the direct copy paste and seems to work properly.
EDIT: It would seem that using v2 of the asset pack was the problem. v1 apparently allows for the direct copy paste and seems to work properly.
Re: Trouble Importing LoG 1 monsters to LoG 2 map
Version 1 and version 2, are for LoG1 and LoG2 respectively.Rubilax wrote:Yes, the init.lua is importing every .lua in the scripts folder. And if I can't simply copy paste them in then I have no idea what I did differently the first time. It was very easy to make everything pop up in the editor.
EDIT: It would seem that using v2 of the asset pack was the problem. v1 apparently allows for the direct copy paste and seems to work properly.
Re: Trouble Importing LoG 1 monsters to LoG 2 map
uhhh noIsaac wrote:Version 1 and version 2, are for LoG1 and LoG2 respectively.
"asset pack version 1" - grimrock 2
"asset pack version 2" - grimrock 2
"asset pack version 2" - grimrock 1
the asset packs for the separate games have separate versioning
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Trouble Importing LoG 1 monsters to LoG 2 map
Oh that.minmay wrote:uhhh noIsaac wrote:Version 1 and version 2, are for LoG1 and LoG2 respectively.
"asset pack version 1" - grimrock 2
"asset pack version 2" - grimrock 2
"asset pack version 2" - grimrock 1
the asset packs for the separate games have separate versioning
You're right , I forgot the first lua-only release, and that there ever was a version 2 for Log1.