LoG 2. Please make. Now! :D (actually a love letter)

Talk about anything Legend of Grimrock 1 related here.
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Shrugn
Posts: 18
Joined: Fri Apr 13, 2012 2:52 am

LoG 2. Please make. Now! :D (actually a love letter)

Post by Shrugn »

Soooo... Yeah, I just beat LoG.
I'm going to stay spoiler-free, don't panic!

Guys, this was so refreshing. I hadn't heard about the game until last month, when a friend pointed it out to me at work. "Hey", he said, "you should totally have a look at this game being made."
I had a look. And a blast. Before it was even released. The promise of going back to the very genre that defined my youth as a gamer, before vanishing into nothingness, suddenly, quicker and more mysteriously than the Dinosaurs did, was a total dream come true.

I started my long journey into the videogames world at the age of 7, with an old Amiga 500, and
Dungeon Master. I was crapping my pants when I was hearing a freaking mummy, somewhere, stalking me, behind the closed doors, or... Wherever it was. To be fair, I never finished the game then, I was too scared and it was too hard for a 7-years-old boy barely discovering the whole thing. I finished it year later, thanks to Dosbox, when I was already a working grown up.
Then, there was
Chaos Strikes Back, which I yet have to play. Yeah, I wanted so bad to import my previous party... And it seems it's a bit hard to do that using dosbox. To be honest, I haven't tried again over the last 3 or 4 years. Maybe it does work, now.
Then, there was
Eye of the Beholder Trilogy. At first, I barely advanced into the game. Man, was I a chicken, and a bad one, then! Fortunately, I managed to go through.
Then, there was
Dungeon Master 2.
Then, there was
Shining in the Darkness, on Genesis.
Then, there was
Crystal of Arborea, Ishar 1, 2 and 3.
Then, there was
Hired Guns, a quite unknown game, playing like a futuristic Dungeon Crawler game, where the screen would be split in 4 and you could play with the 4 guys individually.

It took me years before I finally grabbed, again, Dosbox, and decided to finish all those titles. Well, apart from SitD, which I finished on Genesis.

  • Dungeon Master was the King of them all, being the oldest, the scariest in my opinion. I will always remember the starting area, with all the portraits of fallen heroes to choose from and resurrect. And the noise when you would hit a wall and hurt yourselves, haha !
  • [/color]Eye of the Beholder trilogy, which I had mistakenly took as as an average Dungeon Master lookalike, turned out to have an exceptional feature, which CSB had, but it managed to turn it into a very powerful tool : the party importer. Not a lot of games had this... Baldur's Gate 2, I think, and after that, it goes all the way up to Mass Effect trilogy. Anyway, I just kept my original party from the start of the first episode to the end of the last. This convey a rare sense of accomplishment, which has almost never been revived in any other game I played.
  • [/color]Ishar trilogy was a perfect blast. Probably my favorite, equal to EoB and its import system. Ishar had a scenario, a lot of environments ( I especially remember the second game ), characters you would meet on the way and add to your party and who could betray you, should the other people in your party not strike their fancy. You can think of it as an ancestor to Baldur's Gate, actually. But in a Dungeon Crawling form. Now I can't remember all the details, but this game was huge, and quite hard.
  • [/color]Dungeon Master 2 was a letdown. Sure, there was some nice ideas, exterior and interior environments, traders, and stuff. But... The feeling of the first game was not there.
I never did [/color]Lands of Lore, it was on PC only. I got my first PC quite late - a Pentium 2, to be exact. Not even with a 3DFX !
I hadn't heard about
Knightmare nor Blackcrypt. So I didn't play those ones.

And now, almost 25 years later, you guys release
Legend of Grimrock. And it's my youth all over again. You stuck to the old principles, to the old rules. You loved those games, and your love shows. Everything is here. Intact, but more beautiful ( in a technical, and artistic, way ). And there is only one thing that we could possibly blame the game on : even if it took me 20 hours to complete with almost 100% secrets found, I wanted MOAR !

More secrets. More level to explore and to descend to. More monsters. More spells. More weapons. More enigmas. More scenario. More wall textures. More pewpew. More explosions. More maniac laughs in the darkness. No wait, scratch those last three ;)

Now don't get me wrong : I absolutely, wholeheartedly, unconditionally, loved your game ( especially at that price :D ). From start to finish. Even when I hated you for those "WTF IS THAT DAMN F**CKING MONSTER THAT KEEPS KILLING ME ??§§" moments.
A game that provides a raw, pure, uncompromising experience.
A game that we feel was made out of love and nostalgia.
A game we haven't seen since a long, long time.
A gem, in a word.

So I can only hope for one thing : that you will sell enough copies and, as a result, get enough money, to grace us with a sequel.
A vast sequel, exploring more of your world, with, please, the Import Characters option!
No need for a continous, overtime scenario, involving the characters - just independant adventures, with more environments, maybe a backstory unfolding in the kingdom following the end events, in which we would not be interfering, but that would help establish and enforce your world and the timeline. A bit like the Elder Scrolls, now that I think of it - one era, one story, no real links except the changing world in which we are adventuring.
Here are my simple hopes for the future. Just... More of the same.

I trust you guys want to put in some new official content, much like Amnesia : the Dark Descend did with "Justine". I will be eagerly waiting. As long as we can play the same guys, from one adventure to another, I will be happy!

And, Almost Human team:
THANK YOU!

- A very happy player/customer/fan/guy, whatever you like the most.
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Halk
Posts: 169
Joined: Wed Apr 11, 2012 8:18 pm

Re: LoG 2. Please make. Now! :D (actually a love letter)

Post by Halk »

You've missed out one very important game - Captive. It was an ST/Amiga game, it came out after DM and was incredibly well designed, very difficult, very involving. In many ways as good as DM. You control 4 upgradable robots with a laptop from your prison cell, and send them around the galaxy trying to bust you out of jail.
http://en.wikipedia.org/wiki/Captive_(video_game)

Tremendous.

As for not playing Chaos Strikes Back... shame on you! It's fantastic. It's DM squared. Forget DM2. Dungeon Master is linear, and you're in control. You open the door and clear out an area and then move on.

Chaos Strikes Back is different, there's very few safe areas, it's a mess, you're up and down stairs constantly and you do struggle to keep your bearings. It's DM on hard mode!

I certainly hope they make a sequel. They say they've already covered development costs - Good. Let's see them give us a few more trinkets with this one - mainly the dev kit though...

And then let them start work on a sequel, with a much bigger ambition, now that they know it'll fly off the shelves and make a lot of money. Once they've got the sequel out then they can start making scenarios for it, charge a few bucks for each one, not a lot, but enough to make money and everybody is going to win. Every time they bring out a scenario they can enhance the game engine, add a couple of monsters and enhance the editor.
Mr_Ditters
Posts: 2
Joined: Wed Apr 11, 2012 4:58 am

Re: LoG 2. Please make. Now! :D (actually a love letter)

Post by Mr_Ditters »

I agree. This game is refreshing. I've spent $60 on games that are so boring I can't even finish them. There is something about old school games. They didn't have much to work with back in the old days. They just had to make games that were simply fun without all of the bells and whistles. This game has both: fun and whistles.

Congratulations guys on a great game! I hope you guys make a ton of money and keep making more games.
Shrugn
Posts: 18
Joined: Fri Apr 13, 2012 2:52 am

Re: LoG 2. Please make. Now! :D (actually a love letter)

Post by Shrugn »

Halk wrote:You've missed out one very important game - Captive. It was an ST/Amiga game, it came out after DM and was incredibly well designed, very difficult, very involving. In many ways as good as DM. You control 4 upgradable robots with a laptop from your prison cell, and send them around the galaxy trying to bust you out of jail.
http://en.wikipedia.org/wiki/Captive_(video_game)
Nice, I shall have a look at this one. I hope it runs well with dosbox!
As for not playing Chaos Strikes Back... shame on you! It's fantastic. It's DM squared. Forget DM2. Dungeon Master is linear, and you're in control. You open the door and clear out an area and then move on.
I know, right? :p
Like I said, I wanted to play with my custom party, but I never got it working for some reasons...
I had a retail copy on Amiga, back when I was 7, but... Hey, as you said, CSB is DM on hard mode ! No way I was gonna finish it, when I was already unable to beat regular ol' DM.

And now, years later, I'm stuck with dosbox. I will download it and try to run CSB with it again. I remember the Party Editor was a second disk, where you would access a whole editor, including portait editor and stuff... This is what seemed to be the root of the party import problem. Couldn't figure out how to deal with the files or something. Oh well...
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Halk
Posts: 169
Joined: Wed Apr 11, 2012 8:18 pm

Re: LoG 2. Please make. Now! :D (actually a love letter)

Post by Halk »

Don't play DM or CSB on Dosbox. Someone has rewritten the engines for them you can play them beautifully in Windows.

Try here! :)

http://www.dungeon-master.com/forum/vie ... 46&t=23210
Shrugn
Posts: 18
Joined: Fri Apr 13, 2012 2:52 am

Re: LoG 2. Please make. Now! :D (actually a love letter)

Post by Shrugn »

Damnit.

You just denied me a lot of hours of my near-future life :D
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