Got a Minotaur Fighter, Human Rogue frontline, Lizard Rogue with bow, Insectoid Mage fire/ice.
It was pretty interesting to see how they would scale at very, very different rate. Some being almost useless at the start, but ending up being the most badass, while some others would be okay at start and meh later on.
Upon beating the game :
Minotaur Fighter (13):
19 Armor
30 Sword ( almost that 33 special abilities! )
- Minotaur Fighter stayed quite constant throughout the game. Slow but hard hitting, misses would hurt especially when they would chain. When I got The Dismantler, he became a killing machine. I chose to put the Hardstone bracelet ( more attack power at the cost of a slower recvery rate ) on him to benefit from the big numbers. A very good mix of high HP and good offense. I regret going so far into the Armor talent, though : heavy armor were, imo, overrated. The Chitin Set would have been far, far enough. Everything else I could have ditched into Sword. Oh, and I found 4 skulls for the Headhunter perk. I think there are 5.
Human Melee Rogue (14) :
12 Assassination
33 Daggers
24 Dodge
- Very high evasion rating thanks to the full Lurker set + Dodge made the frontline Rogue the best Physical "tank". Try to hit her, monsters! On the offense side, I thought she was always a bit... Low, actually, even with the Assassin's dagger. Not before I reached Flurry ( 33 daggers ) did I actually think high of her. Yeah, she was recovering quickly and could land a few more blows than her Minotaur pal, but still. But I chose to go Dodge instead of assassination, so, it was my fault. That being said, reaching at least 31 in assassination would have been the perfect situation. Quicker attacks, more crits. And while she was highly vulnerable to magic, she was, again, very potent in not taking dmages from Physical
Lizardman Ranged Rogue (13) :
4 Assassination
50 Missile Weapons
- I wanted to have a range Rogue, 'cause I love bows and stuff. I didn't put any talent point on him actually, before I had, like, 20 or more... Because I couldn't find a bow! Thrown Weapons are very nice, especially when you know you can equip a Spear + thrown and rock from the back row. I was getting used to this setup when I found the first bow, and I wasn't very impressed. Arrows are scarce thoughout the game ( I ended up with 22 arrows and 23 crossbow quarrels ), making the bow a hard way to go, needing to keep the inventory screen open so that I could switch to Spear/Thrown when I ran out of arrows.
But I stubbornly stayed on the Missile path, and I think I was right. In the end, when I found out how to enchant the arrows, he became a very potent damage dealer - numbers weren't high, but he was able to shot quicker than the melee rogue, all the while playing hide and seek with some of the most annoying monsters.
He started pretty useless and annoying to micro manage, but he rose to a very nice place mid-game, and was able to retire a happy (lizard)man at the end of the game.
Insectoid Mage (13) :
3 Earth Magic ( changed my mind after initially starting Earth, also first spell you find in the game... When you don't know them yet! )
20 Fire Magic
24 Ice Magic
10 Spellcraft ( quick cast recovery )
Heh, Mages are probably the slowest to start the journey, when you don't know the spells.
But they are the bulk of the party once you know the most important. Frostbolt was pretty my bread and butter as soon as I learnt it. Chance to freeze along nice damage, what else? And with 10 spellcraft to cast more frequently, as well as being able to enchant arrows and quarrels, I just couldn't have done it without my Beetle. Too bad I couldn't reach the improved Fireball in time, I guess this would have been overkill. Oh, and since he could wore Orbs, I put two in his hands ( Orb of Radiance and Zandhul's Orb ). Couldn't find a staff improving what I was casting, so I could as well go with 2 orbs, especialy when one of them gives free light!
So the mage had a very difficult start, and rose slowly to success, but he was just key to victory.
So, tl:dr :
Mino fighter was a berserk, hitting hard and slow and taking punishment,
Rogue melee was perfect vs physical fights thanks to dodge at the expense of damage I found quite lower than expected,
Rogue range was hard and slow to gear but he showed great prowess later on,
Mage was the jack of all trade ( I even put the alchemy set on him :p ), hitting hard, freezing, enchanting, protecting.