How to give a new class a starting trait?
Posted: Sun Aug 09, 2015 1:39 am
Ok I got my own custom class with its starting health and the likes.
so if My script looks like so.
defineCharClass{
name = "warrior",
uiName = "Warrior",
traits = { "melee_specialist", "agressive" },
optionalTraits = 2.,
}
does the trait aggressive from the list now apply to my new practice classes. cause after creating the character it doesn't show up under traits at all. (which I didn't really expect it too.
Also is the trait aggressive still active passively like melee_speacialist, but in the background.
I found the staff defence for the battlemage listed undertraits but the fighters weapon skill recharge ability isn't there. so if I just copy paste will it work with my new defined class or is it hardcoded into the game?
so if My script looks like so.
defineCharClass{
name = "warrior",
uiName = "Warrior",
traits = { "melee_specialist", "agressive" },
optionalTraits = 2.,
}
does the trait aggressive from the list now apply to my new practice classes. cause after creating the character it doesn't show up under traits at all. (which I didn't really expect it too.
Also is the trait aggressive still active passively like melee_speacialist, but in the background.
I found the staff defence for the battlemage listed undertraits but the fighters weapon skill recharge ability isn't there. so if I just copy paste will it work with my new defined class or is it hardcoded into the game?