DAEMON HEAD EYE SLOTS
Posted: Sat Jul 25, 2015 12:33 pm
Stupid question, I know. But where are they? I've searched the editor menu and cant for the life of me find them listed. Are they called something else now?
George
George
Code: Select all
defineObject{
name = "log2_eye_socket_left",
components = {
{
class = "Clickable",
offset = vec(0.25, 1.65, -0.3, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(0.26, 1.58, -0.3),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "log2_eye_socket_right",
components = {
{
class = "Clickable",
offset = vec(-0.25, 1.65, -0.3, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(-0.26, 1.58, -0.3),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
Code: Select all
defineObject{
name = "log1_eye_socket_left",
components = {
{
class = "Clickable",
offset = vec(0.2, 1.65, -0.45, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(0.21, 1.58, -0.45),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
defineObject{
name = "log1_eye_socket_right",
components = {
{
class = "Clickable",
offset = vec(-0.2, 1.65, -0.45, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(-0.21, 1.58, -0.45),
onAcceptItem = function(self, item)
return (item.go.name == "blue_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}
Code: Select all
defineObject{
name = "log2_daemon_mouth_socket",
components = {
{
class = "Clickable",
offset = vec(0, 0.97, -0.1, 0),
size = vec(0.1, 0.1, 0.05, 0),
},
{
class = "Socket",
offset = vec(0, 0.9, -0.1),
onAcceptItem = function(self, item)
return (item.go.name == "green_gem") and self:count() == 0
end,
},
},
placement = "wall",
editorIcon = 92,
}