well, there goes 17 hours
Posted: Mon Jul 13, 2015 10:39 am
I really like(d) this game, and I've put in 17 hours of gameplay, and I finally got one of my characters at full Armour points, so she could wear the heavy armour because she's the only front character that needs it -- my minotaur sure doesn't. So, I spend hours collecting all this awesome heavy armour and my minotaur nicely carries it around, until my Shadow character finally gets full Armour capability. I dress her up all fancy in it, and find she can't even move, it's so heavy. Well what was the goddamn point of that? I expected having Heavy Armour Proficiency would allow me to be proficient at wearing heavy armour. Apparently not. It took SO LONG to gain all those attribute points, and the game won't even let me respec her, unless I want to script it, and even then I can only add points, which is cheating. So now she's decked out in about 15 hours worth of useless attribute points.
I'm so irritated at the whole stupid affair I just stopped playing altogether. At least let players reassign attribute points to make up for these sorts of situations, or maybe, make the heavy armour actually wearable by more than just the giant raging beast who needs it less than any of them, by reducing its weight significantly/increasing carrying capacity significantly, once proficiency has been reached.
...I'm going to go read a book. >.<
I'm so irritated at the whole stupid affair I just stopped playing altogether. At least let players reassign attribute points to make up for these sorts of situations, or maybe, make the heavy armour actually wearable by more than just the giant raging beast who needs it less than any of them, by reducing its weight significantly/increasing carrying capacity significantly, once proficiency has been reached.
...I'm going to go read a book. >.<