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[1.2] Germanny's Dungeon Master Resource for LoG2
Posted: Wed Jul 01, 2015 10:30 pm
by minmay
Germanny's Dungeon Master Resource for Grimrock 2
there are a lot of things I could say in this post but all of them would boil down to "please read the README"
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Wed Jul 01, 2015 11:00 pm
by Azel
Absolutely amazing work. Love the "game of thrones" room.
This part was my favorite:
http://static-1.nexusmods.com/15/mods/6 ... 313693.jpg
I wanna find out if that wheel can actually be turned.
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Wed Jul 01, 2015 11:06 pm
by minmay
It can.
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Wed Jul 01, 2015 11:33 pm
by Azel
Splendid. That is too tempting to pass up. I currently skip the part of the Channelwood puzzle in the original game that requires turning on the furnace:
http://myst.donotknow.com/1myst/images/chanFurnace.gif
Now that the community has been graced with this spinning wheel, I will be completely re-working a finished (and published) section for the first time. Definitely worth it.
And with that ridiculously awesome weapons pack, I can also re-visit the Mechanical Age weapons room:
http://lparchive.org/Myst/Update%208/43 ... s_Room.jpg
Well, looks like I won't be sleeping for a few days. Way too many new toys
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Thu Jul 02, 2015 12:27 am
by THOM
This forum needs a like-button !
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Thu Jul 02, 2015 1:51 am
by trancelistic
Wow. Totaly awesome. Good work!
-
And I agree, a like button is nice:) ( or a dislike button, wich is also nice)
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Thu Jul 02, 2015 2:17 am
by Duncan1246
I was on the point to go to sleep... and I have seen this! Already a modder's dream! Thanks for your work!
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Thu Jul 02, 2015 3:50 am
by Azel
Duncan1246 wrote:I was on the point to go to sleep... and I have seen this! Already a modder's dream! Thanks for your work!
yeah, i got a meeting early in the morning and I plan to show up completely sleep deprived.
I already waded through all the weapons and decorations; made a list of my favorite:
dm_weapon_arming_sword
dm_weapon_bolt_blade
dm_weapon_double_axe
dm_weapon_falchion
dm_weapon_fury
dm_weapon_hardcleave
dm_weapon_light_sabre
dm_weapon_mace
dm_weapon_mace_order
dm_weapon_samurai_sword
dm_weapon_spiked_flail
dm_weapon_vorpal_blade
dm_weapon_viking_sword
dm_ceiling_spiderweb_02
dm_floor_drain_big
dm_floor_drainage
dm_floordeco_rocks
dm_floordeco_sand
dm_floordeco_skeleton
dm_wall_chains
dm_wall_planks
dm_wall_planks_sparse
dm_wall_ring_plate
The new Axe weapons are killer, and compliment the Axe's from the original LoG very well imo:
*** New DM Axe's ***
Double Axe (2H)
Dmg = 17-52 + Str
Cooldown = 5.5 sec
Heavy Weapons 3
Hardcleave (2H)
Dmg = 32-96 + Str
Cooldown = 5.0 sec
Heavy Weapons 5
*** Original LoG Axe's ***
Battle Axe (1H)
Dmg = 10 - 30 + Str
Cooldown = 5.2 Sec
(No Skill req)
Ax (1H)
Dmg = 14 - 43 + Str
Cooldown = 4.2 Sec
Heavy Weapons 3
Great Axe (2H)
Dmg = 18-55 + Str
Cooldown = 7.0 Sec
Heavy Weapons 3
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Thu Jul 02, 2015 7:45 pm
by spectre900
Sweeeeeet!
Out of curiosity, do you know if anyone is working on converting the Mine tileset to LoG2?
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Posted: Thu Jul 02, 2015 8:23 pm
by THOM
viewtopic.php?f=22&t=9116
There were strong dicussions about functionallity. Have a look at the posts...