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Re: [MOD] Call Of House Hardabar
Posted: Fri Jul 19, 2024 9:31 pm
by DonEmilio
Sir Lukas wrote: ↑Fri Jul 19, 2024 9:07 pm
Thanks a lot DonEmilio , i missed the breakable wall
You are welcome.
One thing I recommend is that you leave in a place that you know all the useless objects that you find, such as long swords, bad armor, daggers, throwing weapons that you are not going to use, etc. ... it is important that you sell everything you can when you have access to a store, this will prevent in the future that the mod hangs when you save the game (and you will also earn money), this mod is LONG and has that problem, the problem seems to be generated by a high number of simultaneous items throughout the mod, if you go selling everything will not happen to you, it did not happen to me in my second complete gameplay not once with this technique.
Re: [MOD] Call Of House Hardabar
Posted: Fri Jul 19, 2024 11:36 pm
by Sir Lukas
I have accumulated many items , keeping them in castle Hardabar , sold cheaper ones but cant sell many others , ex. : plate armor , Mirror armor , bows. My team get often killed , i have reload time of 2 min. +- , but till now the game is fun !
Re: [MOD] Call Of House Hardabar
Posted: Sat Jul 20, 2024 12:09 am
by DonEmilio
Sir Lukas wrote: ↑Fri Jul 19, 2024 11:36 pm
I have accumulated many items , keeping them in castle Hardabar , sold cheaper ones but cant sell many others , ex. : plate armor , Mirror armor , bows. My team get often killed , i have reload time of 2 min. +- , but till now the game is fun !
Later in the game you will find shops where you can sell the items you can't sell now.
Re: [MOD] Call Of House Hardabar
Posted: Sat Jul 20, 2024 11:58 pm
by Sir Lukas
Redwood mines , i need a hint please, cant get the sack to reach the orange square , it turn me crazy !!!
Re: [MOD] Call Of House Hardabar
Posted: Sun Jul 21, 2024 12:10 am
by DonEmilio
Sir Lukas wrote: ↑Sat Jul 20, 2024 11:58 pm
Redwood mines , i need a hint please, cant get the sack to reach the orange square , it turn me crazy !!!
In this puzzle there are two types of levers, one type does one thing and another type does another, find out what each type of lever does and you will understand how to solve the puzzle.
Re: [MOD] Call Of House Hardabar
Posted: Mon Jul 22, 2024 12:20 pm
by Omnibomb
So like the other guy several pages ago, I too don't know what to do after opening the baths. I can't figure out how to open the garden, or if that cabinet upstairs does anything, i have only encountered one npc, the starting ratling, i have killed the singular enemy i have found after the baths puzzle. I've started just swinging at every wall and trying to walk through them.
Re: [MOD] Call Of House Hardabar
Posted: Mon Jul 22, 2024 2:45 pm
by DonEmilio
Omnibomb wrote: ↑Mon Jul 22, 2024 12:20 pm
So like the other guy several pages ago, I too don't know what to do after opening the baths. I can't figure out how to open the garden, or if that cabinet upstairs does anything, i have only encountered one npc, the starting ratling, i have killed the singular enemy i have found after the baths puzzle. I've started just swinging at every wall and trying to walk through them.
I don't remember very well but I think there was a key under a shelf in the library, check everything very well the first time you go through an area, otherwise you're going to suffer a lot in this mod xD Always keep in mind that there may be traversable walls, breakable walls, secret switches that can look like anything, or surfaces or floors where by placing an object you can access a secret.
Re: [MOD] Call Of House Hardabar
Posted: Tue Jul 23, 2024 6:47 am
by Omnibomb
was tired when i started and missed the garden key. Now i have 16 secrets done, and havent left the castle.
My Current Maps with feathers as secrets (sometimes i forgot and had to go back later)
havent done too much in the water in the basement since i dont have anti zarchton weapons i can use underwater. (reloading an old save showed me there is a zarchton harpoon in another chest with a gold lock on it, so now I also need to figure out how to get a second gold key)
what secrets am I missing?
Starting Zone
1st Floor
2nd Floor
Basement
Current Quests and Hints
The Falling Light can lead to great treasures, the crown for the leprecaun, I think the he who asks is a fool for five minutes is a thing for spamming ogres until they give you shiz but who knows
anyone got any aid for me?
Edit: I tried to spoiler tag these but spoilers don't work?
RN i just got the forgotten area
Re: [MOD] Call Of House Hardabar
Posted: Tue Jul 23, 2024 10:45 pm
by Sir Lukas
I need hints please. Rocky canyon , items under forcefield and there is a place center N. of map , E. of witch lair and W. of cave entrance , looks like a need a ladder to reach that place.
Re: [MOD] Call Of House Hardabar
Posted: Tue Jul 23, 2024 11:30 pm
by DonEmilio
Omnibomb wrote: ↑Tue Jul 23, 2024 6:47 am
was tired when i started and missed the garden key. Now i have 16 secrets done, and havent left the castle.
My Current Maps with feathers as secrets (sometimes i forgot and had to go back later)
havent done too much in the water in the basement since i dont have anti zarchton weapons i can use underwater. (reloading an old save showed me there is a zarchton harpoon in another chest with a gold lock on it, so now I also need to figure out how to get a second gold key)
what secrets am I missing?
Starting Zone
1st Floor
2nd Floor
Basement
Current Quests and Hints
The Falling Light can lead to great treasures, the crown for the leprecaun, I think the he who asks is a fool for five minutes is a thing for spamming ogres until they give you shiz but who knows
anyone got any aid for me?
Edit: I tried to spoiler tag these but spoilers don't work?
RN i just got the forgotten area
I don't want to make spoilers so I'll just give hints:
ZARCHONTS WEAPONS: go back when you have weapons or kill them (like I did) by throwing yourself on top of them from the ladder (you have to know how to do it).
FALLING LIGHT SECRET: You have to do something in that same room, it's something related to ‘falling light’ as it says in the note, it's not a secret switch.
HARDABAR CASTLE FLOOR 2: You have marked something as a secret that is not a secret, access to the mirror room is not a secret, is one of the main objectives of the game, however in this same level to the south if you are missing a secret (look at the ceiling).
LANG TZOE NOTE: The lang tzoe notes are chinese proverbs who say very true things, it doesn't necessarily mean that there is a secret there, HOWEVER, near THAT note if there is a secret that you haven't discovered (in the library). You should investigate. Lang Tzoe's notes can be sold to someone later on and will make easy money.
CROWN OF TRICKSTER: It's in a catacombs that you will find later, forget that for now, but don't lose the quest note to remember it.
ABOUT SPOILERS: It seems that the system to hide spoilers doesn't work, better to put links to image websites so that whoever wants to see it has to click on the link.