Never mind. You just have to place a map marker object.Is it possible to add markers to the map by a script?
I found this from the scripting reference:
But it doesn't explain anything about how it is used, and my quick search from the forums offered no help.MapMarkerComponent (Component)
Adds a marker with text on the automap.
MapMarkerComponent:getText()
MapMarkerComponent:setText(string)
Alternatively, is it possible to make your own version of the cursed compass?
The item definition for it had nothing special in it.
Ask a simple question, get a simple answer
Re: Ask a simple question, get a simple answer
Re: Ask a simple question, get a simple answer
This is a basic overview of the CD command in the DOS prompt.Modraneth wrote:its only that last thing and i finish my mod... this is making me crazy..
http://www.c3scripts.com/tutorials/msdos/cd.html
It should help with the esoteric usage.
If it doesn't help enough, youtube and google have many tutorials for basic DOS command usage.
You'll have to get the hang of it if you intend to use ffmpeg. It's a command-line tool.
Re: Ask a simple question, get a simple answer
hi guys, please help. I spawn some item easily like this -
-- spawn("scroll_something",4,11,21,2,0,"i_need_destruct")
and now I need to destroy this item. I am using -- i_need_destruct:destroy()
If it is somewhere on the map its ok, it dissapears. However if the item is in any champion inventory (or container) game crash down (no error). How can I destroy such a spawned item no matter where it is ? Do i need somehow iterrate champion inventories first ?
-- spawn("scroll_something",4,11,21,2,0,"i_need_destruct")
and now I need to destroy this item. I am using -- i_need_destruct:destroy()
If it is somewhere on the map its ok, it dissapears. However if the item is in any champion inventory (or container) game crash down (no error). How can I destroy such a spawned item no matter where it is ? Do i need somehow iterrate champion inventories first ?
Re: Ask a simple question, get a simple answer
I believe so, yes.Drakkan wrote:Do i need somehow iterrate champion inventories first ?
Re: Ask a simple question, get a simple answer
hi
someone can tell me what the program we need to create a new monster?
i want to give a shoot, maybe i can create something good.
and if u have videos i want to watch them.
someone can tell me what the program we need to create a new monster?
i want to give a shoot, maybe i can create something good.
and if u have videos i want to watch them.
- AndakRainor
- Posts: 674
- Joined: Thu Nov 20, 2014 5:18 pm
Re: Ask a simple question, get a simple answer
Does the bonus damage of skills similar to "heavy weapons" apply on the base damage of the weapon only, or also on the added damage from strength or dexterity ?
Re: Ask a simple question, get a simple answer
viewtopic.php?f=22&t=7055Modraneth wrote:hi
someone can tell me what the program we need to create a new monster?
i want to give a shoot, maybe i can create something good.
and if u have videos i want to watch them.
part 12 and 13 you want to check definitely
Re: Ask a simple question, get a simple answer
base, same for the dual wielding penalty (which is 25% of the reason light weapons are so much better than heavy weapons in this game, the other 75% being backstabbing)AndakRainor wrote:Does the bonus damage of skills similar to "heavy weapons" apply on the base damage of the weapon only, or also on the added damage from strength or dexterity ?
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
- Zo Kath Ra
- Posts: 937
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: Ask a simple question, get a simple answer
Are there any websites where you can get free 3d models of fantasy weapons?
I realize that they'd have to be converted into LoG2's format, and that I'd have to make 2d gui sprites by taking screenshots of the weapons and editing them until they look good.
I realize that they'd have to be converted into LoG2's format, and that I'd have to make 2d gui sprites by taking screenshots of the weapons and editing them until they look good.
- Eleven Warrior
- Posts: 745
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: Ask a simple question, get a simple answer
I know I can add these two hooks to a item(s) when thrown.
1 -
2 -
Is there a way to add a hook to the item(s) when the player throws the Item at walls, door, object etc.. and the item is destroyed when it hits these objects, then the item.counter.counter:decrements ??
1 -
Code: Select all
onThrowAttackHitMonster = function(self, monster)
item_counter.counter:decrement()
--monster:setCondition("sleep", 20)
print("yes")
end,
Code: Select all
class = "UsableItem",
onUseItem = function(self, champion)
item_counter.counter:decrement()
end,
Is there a way to add a hook to the item(s) when the player throws the Item at walls, door, object etc.. and the item is destroyed when it hits these objects, then the item.counter.counter:decrements ??