Isaac wrote:You actually believe GOTY awards? You believe this when there is profit incentive? You believe this in spite of 'gamergate'? Seriously?
You believe that there is no profit incentive with Grimrock? Seriously?
Besides, I don't just "believe" in Awards with some blind devotion, silly man. I agree with the awards after playing the games myself.
For some reason you keep typing up observations about an Elder Scrolls game, follow up by describing what you believe to be a limitation, and then act as though you proved something. It's hilarious.
This is you: "People believe it's sunny weather outside, but last week it was clearly raining, that's not sunshine and rainbows, that's digital cosplay."
Isaac wrote:What are you talking about exactly? What grievances? TES is not a failed game ~it's designed that way, but it's [purposely] a poor RPG
Your grievance is that it's a poor RPG. No actual proof, just something you keep saying like a parrot.
Isaac wrote:The premise behind it is to support a fantasy world simulation in 3D ~that's not an RPG.
There's another of your personal and imagined grievances. Also, Grimrock is a dungeon crawler simulation in 3D - that's not an RPG. An RPG can very well take place in a fantasy world simulation (whether 2D or 3D). That's actually a requirement these days, like MMORPGS (MMO - fantasy world simulation, combined with RPG). You may not believe in modern day RPG's, but then again you just replaced the word "RPG" with "fantasy world simulation" and convinced yourself a contradiction exists
Isaac wrote:it's equivalent to a themepark experience ~West-World as a 3D game ~That's the player in the park in the park personally, not roleplaying.
You mean you somehow manage to go INSIDE your computer to literally be in the game, like physically?
Isaac wrote:Bethesda's games are theme park experiences because that's what their audience craves...
Grimrock is a theme park experience too (a dungeon crawler theme park), and the audience craves more as seen via Mods.
Isaac wrote:You impose a limited character on them (even one they shape themselves), and you've crossed the line with them.
In Grimrock there are multiple character limitations, especially in the leveling system. Not to mention that in Grimrock you can't even "see" your characters!
Isaac wrote:Hence ~all of the character options in TES are implemented as minor bonuses...
Same holds true for Grimrock. Some of the character classes aren't even worth playing due to bad implementations, like the Knight and Wizard classes. Bonuses like Energy gains are almost a joke in Grimrock; and at least half the skill tree is irrelevant.
Isaac wrote:Skill in those games does not mean competence or enablement, it means 'easier'.
Just like using Invisibility and Force Field in Grimrock, and even the Rage Spell for making things as easy as possible. It's entirely possible to do a single character run with all "hard" options yet still beat the game with ease - using simple tactics like kiting and hiding. Taking this approach, the game loses what little RPG aspect it has and becomes more about individual player theme park tactics.
Isaac wrote:In Oblivion your character can be master of all guilds ~even opposing guilds.
In Grimrock a magic user can master all Elements, even opposing elements.
Isaac wrote:This is player catering over plausibility; this is because their games are loathe to say "No" and risk ire.
The same would be said about Grimrock, for the same reasoning. Even the introduction of "food" in Grimrock is caused by not being able to say "No" to player requests.
Isaac wrote:The point of the product is to continue the simulation at the expense of all else... This is why there are options to completely respec committed character choices ~while keeping the accomplishments they achieved with different stats and abilities.
And the Console in Grimrock lets you spec in absolutely every skill in the game with one simple command. That's even worse since at that point even the simulation has been sacrificed at the expense of all else.
Isaac wrote:These games are not about roleplaying, they are digital cosplay. That in itself is not bad, but call it what it is.
Well based on your reasoning the exact same can be said about Grimrock, although it's much worse since the simulation is limited to a dungeon crawler. Lets not forget that you can't even see your characters, so fans couldn't "cosplay" with Grimrock if they wanted! Bethesda titles are much more immersive, and implement far more core RPG elements, which allows for full cosplay. Oh but I'm talking about real world cosplay, you were talking about "digital cosplay." There's another term for that, RPG.