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Re: Bacodar's Realm
Posted: Fri Nov 28, 2014 2:51 pm
by darkatton
hansbleeb wrote:with a new load everything works perfect! i found 3 couloured gems in the canyon district.. are they for later in the game?? or missed i a secret earlier..
phoe the greenhouse is real heavy shit...
http://youtu.be/1jftjMhaO7M
Yes, the color gems are for the room after the greenhouse.(last room before the boss).
You do not like the greenhouse? I like it.
The first fight is the hardest four fights, but to finish it quickly and easily, you always have to be in movement.
Re: Bacodar's Realm
Posted: Fri Nov 28, 2014 10:21 pm
by BarryBGB
hansbleeb wrote:here some maps..
How did you make those maps? I tried, and all I get is a black screen.
Re: Bacodar's Realm
Posted: Sat Nov 29, 2014 2:29 am
by darkatton
BarryBGB wrote:hansbleeb wrote:here some maps..
How did you make those maps? I tried, and all I get is a black screen.
If you have a steam version, use the function screenshot of steam ( F12 by default).
If it's a non-steam version, use a software like fraps.
Re: Bacodar's Realm
Posted: Sat Nov 29, 2014 3:24 am
by BarryBGB
darkatton wrote:BarryBGB wrote:hansbleeb wrote:here some maps..
How did you make those maps? I tried, and all I get is a black screen.
If you have a steam version, use the function screenshot of steam ( F12 by default).
If it's a non-steam version, use a software like fraps.
Never knew that about Steam. Thanks.
Re: Bacodar's Realm
Posted: Tue Dec 09, 2014 4:14 pm
by Jkiller
Great mod, without a doubt. I loved the outdoor areas. The canyons in particular were badass. I unfortunately had to cheat a little bit to finish the game just because the difficulty went up so much throughout the mod. I wish it was more balanced regarding that. The bossfights towards the end was too hard, there were limited supplies and equipment. I don't know why you didn't put more items in, especially better equipment. Thats one thing you could improve alot on. Would also like to criticise the library puzzles, they were just annoying. Other than that, I enjoyed the mod quite a lot.
Re: Bacodar's Realm
Posted: Sat Dec 13, 2014 4:36 am
by hansbleeb
but if you started with a level 19 party, the monsters are extra strong later in the game... it takes 5 or 6 meteor showers to destroy a spider on tje easy mod..
Re: Bacodar's Realm
Posted: Sat Dec 13, 2014 10:21 am
by Grimfan
Currently playing through this (it is very hard in parts) and am stuck just outside the water sanctuary door. I am sure I have pressed all the plates down but the door remains closed. Any tips?
EDIT: It sometimes pays to read through the previous posts. Problem solved!
Re: Bacodar's Realm
Posted: Sun Feb 15, 2015 10:25 pm
by lurker
Found a bug in Under the Mountain.
If you descend to the power gem, but do not take it, you cannot leave. There is some invisible blocker preventing you from climbing the last ladder out of the pit.
My heros are not ready for that battle. But not being able to leave means I lose one hour of game play since the last crystal.
Re: Bacodar's Realm
Posted: Tue Feb 17, 2015 7:17 am
by lurker
BarryBGB wrote:I am having problems figuring out the movement of the stones in "Do, or do not" in the Undermine.
Looks like some or all of the blocks only move in one or two directions, or is that the way it is supposed to be?
Here was my solution for this:
Re: Bacodar's Realm
Posted: Tue Feb 17, 2015 8:06 pm
by Lagrange
Is there any way to reset this puzzle? I'm stuck with a block set directly at a wall...