I think that is a good idea. Anything to get the asset definition out sooner!petri wrote:Updating the scripting reference has been moving at snail's pace recently... Sorry about that! I'm feeling that it would be better and more efficient if the community could take the ownership of the documentation, so that when errors are found, they could be easily fixed. Also there are glaring holes in the documentation that experienced modders could surely fill in. Naturally we would help by answering those tricky technical questions that you have.
What do you think?
One note on the community doing that though. We can certainly fill in details for anything already in the scripting reference. But for things not in there, correct me if I am wrong but it seems difficult to look at object definitions. Doing commands like pairs() and ipairs() on game objects do not yield results for example. Is there a good way to analyze an object definition?