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Re: 1.1.4 Patch Progress

Posted: Sat Apr 14, 2012 1:33 pm
by skurg
Please add monster's health bar, and posiblity to combine food, torches, herbs etc.

Re: 1.1.4 Patch Progress

Posted: Sat Apr 14, 2012 3:15 pm
by Darklord
A little broken English you may want to fix,
SpoilerShow
In the dream sequence on level 7, you are told about machines being fixed, then it says, "Just only a little further anymore" this doesn't makes sense, it could say something like, "Just a little further now" or "Only a little bit further"
Daniel.

Re: 1.1.4 Patch Progress

Posted: Sat Apr 14, 2012 3:41 pm
by quester99
skurg wrote:Please add monster's health bar, and posiblity to combine food, torches, herbs etc.
In my opinion adding a monster's health bar would seriously change the feel of the game. Besides cluttering the screen it would take away the tension created by being in a confined space never knowing how much more the enemy has.

Re: 1.1.4 Patch Progress

Posted: Sat Apr 14, 2012 4:03 pm
by glyn_ie
MINOR BUG: If you teleport into a tile which is about to be occupied by a monster (currently in the process of stepping or moving into the same space), the monster may stand on the same tile as you and not die. If this happens, the monster no longer registers as a solid entity and you (and other monsters) can walk through them.

Re: 1.1.4 Patch Progress

Posted: Sat Apr 14, 2012 6:51 pm
by Phlimm
glyn_ie wrote:MINOR BUG: If you teleport into a tile which is about to be occupied by a monster (currently in the process of stepping or moving into the same space), the monster may stand on the same tile as you and not die. If this happens, the monster no longer registers as a solid entity and you (and other monsters) can walk through them.
+1 for the inclusion of a TELEFRAG!!!! :twisted:

Re: 1.1.4 Patch Progress

Posted: Sat Apr 14, 2012 6:52 pm
by skurg
In my opinion adding a monster's health bar would seriously change the feel of the game. Besides cluttering the screen it would take away the tension created by being in a confined space never knowing how much more the enemy has
I'm sorry but I do not agree with you completely. Besides, the name of a monster with whom we deal with also would be very handy.

Re: 1.1.4 Patch Progress

Posted: Sat Apr 14, 2012 9:32 pm
by Draggor
Sorry if already suggested,

In the Options Menu, A way to raise/lower the music/sound effects rather than just ON/OFF which is a bit too definitive in my mind... (yah, music is tremendous but a bit too loud for me :oops: )

Re: 1.1.4 Patch Progress

Posted: Sun Apr 15, 2012 6:55 am
by Super Sheep
skurg wrote:
In my opinion adding a monster's health bar would seriously change the feel of the game. Besides cluttering the screen it would take away the tension created by being in a confined space never knowing how much more the enemy has
I'm sorry but I do not agree with you completely. Besides, the name of a monster with whom we deal with also would be very handy.

It definitely needs to be toggled. Off by default, but it wouldn't be a bad idea for those wanting that extra bit of information.

Re: 1.1.4 Patch Progress

Posted: Sun Apr 15, 2012 10:09 am
by krayzkrok
A minor bug, not sure if it's been reported earlier, but if you're attacked from behind by one of those flying birds, the bird actually appears in front of you momentarily when it lunges forwards. In other words, it's lunging into your field of view from behind (and obviously passing right through your party).

Re: 1.1.4 Patch Progress

Posted: Sun Apr 15, 2012 10:19 am
by Crise
Minor interface tooltip bug: when item is in a stack it says "Shit + RMB/LBM --" while only one (left) works not the other.

Another one, in the inventory interface you can equip things by right clicking on them. However, weapons or other items that can be held in hand seem to be specifically excluded from this (presumably because the characters hands are "equal" and stuff is not categorized into main and offhand items, however, in such scenario wouldn't it be best to just cycle through both hands in predictable order). Or perhaps even add a *preferred* hand for each each such item but not force it to be placed in said hand otherwise.