[MOD] Prison Ward

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Dr.Disaster
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Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] Prison Ward

Post by Dr.Disaster »

mazhlekov wrote:The game version is 1.1.3.
Wow that's old! Current version is 1.3.7.
Time to apply some patches: http://www.grimrock.net/patch/

Doesn't GOG hand out updates or patches?
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Isaac
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Re: [MOD] Prison Ward

Post by Isaac »

Dr.Disaster wrote:Doesn't GOG hand out updates or patches?
New installers.
mazhlekov wrote::)
The game version is 1.1.3.
By empty, I meant no other folders (my bad, if you understood wrong)
Here one screanshot:
Image
This is everything in the folder...
Update to the most recent version; and place the .dat file in the Dungeons folder, then select 'Custom Dungeon' on the menu when starting a new game.
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mazhlekov
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Re: [MOD] Prison Ward

Post by mazhlekov »

In the GOGs game vault, was the universal patch which I've missed...
After patching the game everything came to its places :)
Thank you
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Fagris
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Re: [MOD] Prison Ward

Post by Fagris »

After lurking a while in this thread and now starting wilth level 3 of this mod, I like to join the other posters in saying Thank you DesperateGames!
for a complete different, refreshing LoG1 Mod Dungeon experience.
Humorous, slightly challenging (ok its the beginning), smooth play, amazing little ideas / stories, I like it a lot.
Although I need to add it does not feel like a dungeon crawler, as the level play is simply too isolated. But it is fun anyway.

That said, I wondered, on level 1, whether it was intentionally or is a bug, that
SpoilerShow
the orge cannot fall into the open pit in any of the cells?
I tried to lure him but he just ran against it like against a hidden wall.
So I had to use Plan B....
Thx.
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Dr.Disaster
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Re: [MOD] Prison Ward

Post by Dr.Disaster »

Fagris wrote:That said, I wondered, on level 1, whether it was intentionally or is a bug ..
Nope that's no bug. All monsters that can not fly do not run into open pits. If you want to make a monster fall down a pit for whatever reason you have to lure it onto a closed pit and then open it with the critter still on it.
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Fagris
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Re: [MOD] Prison Ward

Post by Fagris »

Ok, Thank you, Dr.Disaster!
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DesperateGames
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Re: [MOD] Prison Ward

Post by DesperateGames »

Fagris wrote:After lurking a while in this thread and now starting wilth level 3 of this mod, I like to join the other posters in saying Thank you DesperateGames!
for a complete different, refreshing LoG1 Mod Dungeon experience.
Humorous, slightly challenging (ok its the beginning), smooth play, amazing little ideas / stories, I like it a lot.
Although I need to add it does not feel like a dungeon crawler, as the level play is simply too isolated. But it is fun anyway.
Thank you very much! It has been a while since we created this mod, and it is still great to see people are playing it!

Regarding your ogre troubles:
SpoilerShow
The intended solution to get rid of the ogre is to wait until he is standing on the closed pit before pressing the button.

I have not been watching the forums too closely lately, as I am currently busy creating a standalone game for Android / Flash, so thank you Dr. Disaster & Isaac for answering questions in this thread while I was away. 8-)
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