Wow that's old! Current version is 1.3.7.mazhlekov wrote:The game version is 1.1.3.
Time to apply some patches: http://www.grimrock.net/patch/
Doesn't GOG hand out updates or patches?
Wow that's old! Current version is 1.3.7.mazhlekov wrote:The game version is 1.1.3.
New installers.Dr.Disaster wrote:Doesn't GOG hand out updates or patches?
Update to the most recent version; and place the .dat file in the Dungeons folder, then select 'Custom Dungeon' on the menu when starting a new game.mazhlekov wrote:
The game version is 1.1.3.
By empty, I meant no other folders (my bad, if you understood wrong)
Here one screanshot:
This is everything in the folder...
Nope that's no bug. All monsters that can not fly do not run into open pits. If you want to make a monster fall down a pit for whatever reason you have to lure it onto a closed pit and then open it with the critter still on it.Fagris wrote:That said, I wondered, on level 1, whether it was intentionally or is a bug ..
Thank you very much! It has been a while since we created this mod, and it is still great to see people are playing it!Fagris wrote:After lurking a while in this thread and now starting wilth level 3 of this mod, I like to join the other posters in saying Thank you DesperateGames!
for a complete different, refreshing LoG1 Mod Dungeon experience.
Humorous, slightly challenging (ok its the beginning), smooth play, amazing little ideas / stories, I like it a lot.
Although I need to add it does not feel like a dungeon crawler, as the level play is simply too isolated. But it is fun anyway.