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Re: [MOD] Demiosis Domain

Posted: Mon Sep 23, 2013 6:02 pm
by Inspiredhate
Hahahaha hoooo myyyy I've lulzed so hard when ive seen the pictures =P BUT, I've found and fixed the problem! Good find Minmay, tell me if you find something else out of the ordinary =P. New version will be out at midnight east time!

I sooooo imagine my dungeon lord doing his routine dungeon inspection and be like"What in the hades?! someone stole... my spikes??"

Re: [MOD] Demiosis Domain

Posted: Tue Sep 24, 2013 8:04 am
by minmay
Okay, some more serious bugs:
- Removing the ruby from its slot in level 11 causes an attempt to index nil value 'cultist_13'.
- In the first part of level 12, after pulling down all the levers, pulling one up causes an attempt to index nil value 'cultistchants_1'.
- In level 1, in the part where you enter a combination with levers, moving them after providing the correct combination causes an attempt to index a nil value whose name I don't recall and I'm not going to go check because I really need to go to bed.
If you have some common framework for these sort of puzzles then I suspect this happens in other places too.

Re: [MOD] Demiosis Domain

Posted: Tue Sep 24, 2013 6:20 pm
by Inspiredhate
ok all fixed, tell me if you find anything more

Re: [MOD] Demiosis Domain

Posted: Wed Sep 25, 2013 1:55 am
by Inspiredhate
V1.7 Fixes!:

Bugs:
Fixed a crash on floor 1,11 and 12 when you would mess with an already completed puzzle.
Fixed spike floors, you can't pick them up anymore but i do concede that this was funny as hell ^^ ''

Misc:
Modified the end trigger on floor 8 to allow more exploration before resuming with the other floors.

Re: [MOD] Demiosis Domain

Posted: Thu Sep 26, 2013 11:38 am
by Fagris
Found an issue possibly.
on the first level if any throwing weapons (i.e. shuriken and thr. knife) are thrown at that colourful door (with the blue and rem gems on it)
they are soaked up by the door (= simply disappear)
If later the door is opened you can't find the thrown trhowing weapons as well so they're lost.
A little pity as in the beginning every weapon is needed that can be found ;-)

Re: [MOD] Demiosis Domain

Posted: Thu Sep 26, 2013 12:46 pm
by Dr.Disaster
Fagris wrote:Found an issue possibly.
on the first level if any throwing weapons (i.e. shuriken and thr. knife) are thrown at that colourful door (with the blue and rem gems on it)
they are soaked up by the door (= simply disappear)
If later the door is opened you can't find the thrown trhowing weapons as well so they're lost.
A little pity as in the beginning every weapon is needed that can be found ;-)
The items are not soaked up. They fly right thru this door like thin air so you should be able to find the items further ahead on the floor.

This seems to be an issue with the door itself since i could verify it in the editor within germanny's own demo dungeon.

Re: [MOD] Demiosis Domain

Posted: Thu Sep 26, 2013 8:22 pm
by Inspiredhate
hurmmm seems to be a problem with the model itself since the defined object dosen't have any kind of options to have items go trough.. ill replace this door type with another one that items can't go trough... Its a shame, I liked this door desing =(, ofc if some1 know how to fix this kind of problem or have the model of this door that actually work properly please tell me.

Re: [MOD] Demiosis Domain

Posted: Thu Sep 26, 2013 10:33 pm
by maneus
Inspiredhate wrote:hurmmm seems to be a problem with the model itself since the defined object dosen't have any kind of options to have items go trough.. ill replace this door type with another one that items can't go trough... Its a shame, I liked this door desing =(, ofc if some1 know how to fix this kind of problem or have the model of this door that actually work properly please tell me.
Look at my post here:
viewtopic.php?f=14&t=5165&start=20#p63120

Re: [MOD] Demiosis Domain

Posted: Thu Sep 26, 2013 11:07 pm
by Dr.Disaster
Inspiredhate wrote:hurmmm seems to be a problem with the model itself since the defined object dosen't have any kind of options to have items go trough.. ill replace this door type with another one that items can't go trough... Its a shame, I liked this door desing =(, ofc if some1 know how to fix this kind of problem or have the model of this door that actually work properly please tell me.
I'd say let germanny fix this bug and the "can't reach thru his portcullis" flaw i already told him about. Once that's fixed all you need to do is update his stuff in your mod and not need to fumble in some workaround. After all this stuff is not soo critical that it prevents people from playing.

Re: [MOD] Demiosis Domain

Posted: Thu Sep 26, 2013 11:40 pm
by Inspiredhate
at least ill try but DAMN this Grimrock model tollkit is something... It will take a while for me to figure out how its work but i mean QUITE a while... also if some1 could find me a tutoria lfor doors only it would help greatly... im not in a mood to learn how entire modelling work to be honest...

Edit: Well, i cant seem to be able to edit the middle part "the bound settings" of this specific door in the GMT... If some1 could help me with that it would be appreciated...