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Re: [MOD - IN TEST]Toorum's Manor
Posted: Tue Oct 22, 2013 12:11 am
by bongobeat
Good luck with the stairs
I will give you a pm for the rest
Re: [MOD - IN TEST]Toorum's Manor
Posted: Thu Oct 24, 2013 11:48 pm
by leewroy
Stuck again!
reached the 16th level, after I became I high priest and killed three dragons
...now the paths seems bloked, there's no clue about what to put in the alcoves and even if it's needed
What to do now? Back to Toorum's sanctuary, since I have the green and blue gem?!?!
And btw, got the firestaff finally
Re: [MOD - IN TEST]Toorum's Manor
Posted: Fri Oct 25, 2013 12:00 am
by bongobeat
well done for the staff and the dragons and to become a mage.
Was it hard?
no you can't return back, as the mage have trapped you.
well I will tell you by pm. Actually the puzzle has been modified, and there is 2 more lights to help you after some talkings with Banaora.
Have you opened the door with the 5 lizards yet? there is a secret button nearby, to open it. then you have a scroll in the second room that gives some clue about a 2.
Re: [MOD - IN TEST]Toorum's Manor
Posted: Sun Oct 27, 2013 4:33 pm
by leewroy
Hey Bongobeat:
Stuck again at the 22th level. The chess room. I´ve the we're suposed to walk in a pattern, but the thing abouth lights is confusing me.
Well, not to count the doors I left unlocked in the previous floors..mainly all those red doors, is there way to unlock them?
Re: [MOD - IN TEST]Toorum's Manor
Posted: Mon Oct 28, 2013 12:30 am
by bongobeat
leewroy wrote:Hey Bongobeat:
Stuck again at the 22th level. Killed three dragons and I saw there is a door nearby "supervisor room" or something like that, but need a key to open it and I don't find it anywhere. I was expecting one of the dragons to drop it
Well, not to count the doors I had unlocked in the previous floors..mainly all those red doors, is there way to unlock them?
Hi,
no, the key is simply in an alcove, near the "forge 1" walltext, just before the iron door
mhhh, some of them yes, you mean the red door in the hangar level?
some of them are only decoration
Re: [MOD - IN TEST]Toorum's Manor
Posted: Mon Oct 28, 2013 11:58 am
by leewroy
Dude, nevermind the key. Usually my rogue keep the keys and by accident I put it on a sack that my mage was holding, and while I was exploring the floor I totally forgot about it.
I edited my post, my question now is regard the chess room. Seems that I edited while you're replying
Thansk a lot!
Re: [MOD - IN TEST]Toorum's Manor
Posted: Mon Oct 28, 2013 9:30 pm
by bongobeat
You need to put items on 8 plates.
try to draw a K (King on the grid), it starts on a light, there are 2 normally, so choose witch one fit better for a K
let me know if you succeed.
By the way Banaora tells me that there is a bug. He put items on every plates and the door opens, can you try that pls?
I don't understand, maybe a bug. I have tested it again, nothing wrong. "Je ne comprends pas!"
Re: [MOD - IN TEST]Toorum's Manor
Posted: Mon Oct 28, 2013 11:38 pm
by leewroy
Well, the door opened for me this way below. Take "i" for an item and "/" for nothing:
i//i
iii/
iii/
i//i
But it opens with less, like you said. Probably it's hard to solve, cause if you put itens in all of them, you put in the ones you need too.
Anyway after all I´ve got an emerald key and went back to level 18 and opened one more door. But I´m still missing a key to carry on, and this thime I'm sure I don't have one
Where to get the final emeral key?
Re: [MOD - IN TEST]Toorum's Manor
Posted: Tue Oct 29, 2013 12:13 am
by bongobeat
Well, you got one in the forge
there is another one in the machinery level, I hope you have it, or you couldn't access to the forge.
and the last is in the hangar level, hangar N°1
Here you may have some serious lag, because of what you will find in it.
but you will expect some difficulty to have it, it will cost 2 turquoise key, one is ine the Hangar bay 2 (now modified! don't kill all warden, you may need some of them to get the key
)
the other in the hangar bay 3, run fast, don't try to kill everything on your way, until you are not in a safer place
.
by the way did you open the iron door in the forge? Nothing crashes? Did you find raw adamantite?
Re: [MOD - IN TEST]Toorum's Manor
Posted: Tue Oct 29, 2013 12:08 pm
by leewroy
bongobeat wrote:Well, you got one in the forge
there is another one in the machinery level, I hope you have it, or you couldn't access to the forge.
and the last is in the hangar level, hangar N°1
Here you may have some serious lag, because of what you will find in it.
but you will expect some difficulty to have it, it will cost 2 turquoise key, one is ine the Hangar bay 2 (now modified! don't kill all warden, you may need some of them to get the key
)
the other in the hangar bay 3, run fast, don't try to kill everything on your way, until you are not in a safer place
.
by the way did you open the iron door in the forge? Nothing crashes? Did you find raw adamantite?
Hmm...let me see. I remember a place full of warden and a room with a key I could not access. Damn it, I killed tham all
Guess I have to use the console and spawn some there, then?
I opened the iron door that says something like "if you enriched me two times I´ll open the door for you".
I just picked the two enriched ore nearby and put both in the alcove, the door opened.
I noticed a place called "small forge", tried to do something there, nothing happened. Then, I was fighting, died, and when I started again and killed the enemies, I went back to try other things, but the place was destroyed...
I´ve got a real bad lag fighting the fire skeletons. It was like slow motion