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Re: LotNR Project Official Thread [Open]
Posted: Fri Mar 01, 2013 12:14 am
by Neikun
Hooray! Thank you for the interest in the project. I don't mind if you posted in this thread mainly because it helps keep this thread afloat despite the minimal updates we can give the community at the moment.
Re: LotNR Project Official Thread [Open]
Posted: Fri Mar 01, 2013 9:29 pm
by Neikun
Okay, I've updated our roster with the four new members we recently accepted:
Radar6590, JohnWordsworth, Sam Colt, and Merethif
If your roster entry seems incomplete or inaccurate, please let me know, and I'll update it.
Re: LotNR Project Official Thread [Open]
Posted: Thu Mar 07, 2013 9:24 am
by Diarmuid
Hi there LoG community...
In other news, we've finally managed to crack the secret to
outdoor exterior enviroments!
Here's a shot:
and a video:
http://www.youtube.com/watch?v=OjwD20jD ... e=youtu.be
featuring blue skies, dynamic moving clouds, sun (with dynamic glowing halo)...
A full environment framework is coming on, with rain, snow, stars, etc.
EDIT: the setting here is Conwyn city, that drakkkan is currently building, with some intriguing thieves guild quests... music is not mine, before you ask.
Re: LotNR Project Official Thread [Open]
Posted: Thu Mar 07, 2013 10:06 am
by msyblade
Holy smokes. I WORK with this guy, on THIS project, and am still amazed regularly. Neat stuff Diarmuid.
Re: LotNR Project Official Thread [Open]
Posted: Thu Mar 07, 2013 12:29 pm
by Komag
very awesome, love it love it love it!
Re: LotNR Project Official Thread [Open]
Posted: Tue Mar 19, 2013 6:25 pm
by akroma222
On board. Very excited. Lets make a world
Re: LotNR Project Official Thread [Open]
Posted: Tue Mar 19, 2013 8:16 pm
by odinsballs
and how does this exellent sky affect framerate ?
Re: LotNR Project Official Thread [Open]
Posted: Tue Mar 19, 2013 8:35 pm
by Neikun
I didn't notice any change.
The only time I ever experienced bogging down was when too many wip weather pieces were visible at the same time.
Re: LotNR Project Official Thread [Open]
Posted: Tue Mar 19, 2013 9:15 pm
by odinsballs
Neikun wrote:I didn't notice any change.
The only time I ever experienced bogging down was when too many wip weather pieces were visible at the same time.
thats a good thing then, please do enlighten me how did you guys do it ?, if i might ask. (it is impressive)
Re: LotNR Project Official Thread [Open]
Posted: Tue Mar 19, 2013 9:31 pm
by Neikun
It's a spawned particle I think.
I want to go into more detail, but I feel like my head just emptied out as soon as I tried to answer.
Sorry!