LotNR Project Official Thread [Open]

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Neikun
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Re: LotNR Project Official Thread [Open]

Post by Neikun »

Hooray! Thank you for the interest in the project. I don't mind if you posted in this thread mainly because it helps keep this thread afloat despite the minimal updates we can give the community at the moment.
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Neikun
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Re: LotNR Project Official Thread [Open]

Post by Neikun »

Okay, I've updated our roster with the four new members we recently accepted:
Radar6590, JohnWordsworth, Sam Colt, and Merethif

If your roster entry seems incomplete or inaccurate, please let me know, and I'll update it.
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Diarmuid
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Re: LotNR Project Official Thread [Open]

Post by Diarmuid »

Hi there LoG community...

In other news, we've finally managed to crack the secret to outdoor exterior enviroments! 8-)

Here's a shot:

Image

and a video:

http://www.youtube.com/watch?v=OjwD20jD ... e=youtu.be

featuring blue skies, dynamic moving clouds, sun (with dynamic glowing halo)... ;)
A full environment framework is coming on, with rain, snow, stars, etc.

EDIT: the setting here is Conwyn city, that drakkkan is currently building, with some intriguing thieves guild quests... music is not mine, before you ask.
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msyblade
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Re: LotNR Project Official Thread [Open]

Post by msyblade »

Holy smokes. I WORK with this guy, on THIS project, and am still amazed regularly. Neat stuff Diarmuid.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

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Komag
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Re: LotNR Project Official Thread [Open]

Post by Komag »

very awesome, love it love it love it! :D
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akroma222
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Re: LotNR Project Official Thread [Open]

Post by akroma222 »

On board. Very excited. Lets make a world ;-)
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odinsballs
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Re: LotNR Project Official Thread [Open]

Post by odinsballs »

and how does this exellent sky affect framerate ?
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Neikun
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Re: LotNR Project Official Thread [Open]

Post by Neikun »

I didn't notice any change.
The only time I ever experienced bogging down was when too many wip weather pieces were visible at the same time.
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odinsballs
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Re: LotNR Project Official Thread [Open]

Post by odinsballs »

Neikun wrote:I didn't notice any change.
The only time I ever experienced bogging down was when too many wip weather pieces were visible at the same time.
thats a good thing then, please do enlighten me how did you guys do it ?, if i might ask. (it is impressive)
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Neikun
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Re: LotNR Project Official Thread [Open]

Post by Neikun »

It's a spawned particle I think.
I want to go into more detail, but I feel like my head just emptied out as soon as I tried to answer.
Sorry!
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