(WIP) Curious Conundrum / CFD 2012 submission

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Redweaver
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Location: Illinois, USA

Re: (WIP) Curious Conundrum / CFD 2012 submission

Post by Redweaver »

Grimwold wrote:it's there now.. I must have downloaded an earlier version the other day.


It's this line in script_entity_6

Code: Select all

completeGame ("/mod_assets/cinematics/ending.lua")
which should be

Code: Select all

completeGame ("mod_assets/cinematics/ending.lua")

also.. while you hear the sounds, you don't get chance to read the hudPrint before the cinematics kick in.
Hmmm. Need a timer in the script entity to count, oh, 10 seconds? Is that too long? Also, once the cinematics are over, does it give control back to the player so they can use the red teleporter?
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop

Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
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Grimwold
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Location: A Dungeon somewhere in the UK

Re: (WIP) Curious Conundrum / CFD 2012 submission

Post by Grimwold »

Redweaver wrote: Hmmm. Need a timer in the script entity to count, oh, 10 seconds? Is that too long? Also, once the cinematics are over, does it give control back to the player so they can use the red teleporter?
No it rolls the game credits and then eventually returns to the game menu.
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Redweaver
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Re: (WIP) Curious Conundrum / CFD 2012 submission

Post by Redweaver »

I think I may have put up a version with the start location all wrong. :oops:

Version up now is correct. I'm such a goober sometimes. :lol:
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop

Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
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Redweaver
Posts: 68
Joined: Tue Dec 04, 2012 1:13 am
Location: Illinois, USA

Re: (WIP) Curious Conundrum / CFD 2012 submission

Post by Redweaver »

Grimwold wrote:
Redweaver wrote: Hmmm. Need a timer in the script entity to count, oh, 10 seconds? Is that too long? Also, once the cinematics are over, does it give control back to the player so they can use the red teleporter?
No it rolls the game credits and then eventually returns to the game menu.
Well, that's no good at all, then. The Player has to be able to get back to the CFD hub. Hmmmm...

Well, I added credit text to the description on both steam and nexus. It will have to do for now til I figure out a more satasfactory solution.
Last edited by Redweaver on Fri Dec 07, 2012 5:25 pm, edited 1 time in total.
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop

Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
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msyblade
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Re: (WIP) Curious Conundrum / CFD 2012 submission

Post by msyblade »

Yes, Cinematic ends the game. So, actually, you won't need intro or ending for a CFD submission, only your standalone mod.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
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Redweaver
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Location: Illinois, USA

Re: (WIP) Curious Conundrum / CFD 2012 submission

Post by Redweaver »

As awesome as Ancylus' feedback is, I could sure use one or two more reports from anyone else who's played through it. Don't be shy. I added a big optional end area fight and could use some thoughts about it's difficulty and does it feel out of place with the rest of the dungeon. Version 1.3 up on nexus, but not on steam (not sure if I'm going to keep it in).
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop

Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
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