Hmmm. Need a timer in the script entity to count, oh, 10 seconds? Is that too long? Also, once the cinematics are over, does it give control back to the player so they can use the red teleporter?Grimwold wrote:it's there now.. I must have downloaded an earlier version the other day.
It's this line in script_entity_6
which should beCode: Select all
completeGame ("/mod_assets/cinematics/ending.lua")
Code: Select all
completeGame ("mod_assets/cinematics/ending.lua")
also.. while you hear the sounds, you don't get chance to read the hudPrint before the cinematics kick in.
(WIP) Curious Conundrum / CFD 2012 submission
Re: (WIP) Curious Conundrum / CFD 2012 submission
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
Re: (WIP) Curious Conundrum / CFD 2012 submission
No it rolls the game credits and then eventually returns to the game menu.Redweaver wrote: Hmmm. Need a timer in the script entity to count, oh, 10 seconds? Is that too long? Also, once the cinematics are over, does it give control back to the player so they can use the red teleporter?
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Re: (WIP) Curious Conundrum / CFD 2012 submission
I think I may have put up a version with the start location all wrong.
Version up now is correct. I'm such a goober sometimes.

Version up now is correct. I'm such a goober sometimes.

My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
Re: (WIP) Curious Conundrum / CFD 2012 submission
Well, that's no good at all, then. The Player has to be able to get back to the CFD hub. Hmmmm...Grimwold wrote:No it rolls the game credits and then eventually returns to the game menu.Redweaver wrote: Hmmm. Need a timer in the script entity to count, oh, 10 seconds? Is that too long? Also, once the cinematics are over, does it give control back to the player so they can use the red teleporter?
Well, I added credit text to the description on both steam and nexus. It will have to do for now til I figure out a more satasfactory solution.
Last edited by Redweaver on Fri Dec 07, 2012 5:25 pm, edited 1 time in total.
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
Re: (WIP) Curious Conundrum / CFD 2012 submission
Yes, Cinematic ends the game. So, actually, you won't need intro or ending for a CFD submission, only your standalone mod.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: (WIP) Curious Conundrum / CFD 2012 submission
As awesome as Ancylus' feedback is, I could sure use one or two more reports from anyone else who's played through it. Don't be shy. I added a big optional end area fight and could use some thoughts about it's difficulty and does it feel out of place with the rest of the dungeon. Version 1.3 up on nexus, but not on steam (not sure if I'm going to keep it in).
My finished mods:
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137
A Curious Conundrum http://grimrock.nexusmods.com/mods/135 also on Steam Workshop
Current WIP:
Lair of Unarak http://grimrock.nexusmods.com/mods/137