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Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Sat Nov 23, 2013 5:24 pm
by bongobeat
Here I am with some problems!

There is another "invisible wall" that arrows can't pass.
(marked as N)
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I don't know if it is intended, but I can only use melee weapon or fire burst to destroy these blockage and can't use throwing weapons against them. They don't act like other destructible blockage, like the wall breakable of the flooded dungeon. By the way I have tried the magic missille spell on the first one, it doesn't hit the rock.
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A clipping problem:
certainly because you use a destructed wall (from the flooded dungeon mod) over a secret door.
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After entering the secret hidden by a breakable wall, here come some ice elemental
I kill it outside this secret room (in the big room, with grass, big light)
When he died he throw some ice bolt and destroy a breakable wall.
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The problem is, you can get on this blue rock, it don't act as blockage object and comes on the breaked wall, but here is an invisible blockage and you can't get after this wall. Don't know if you know what I mean? I don't know if that was the ice bolt who did that, or if it was already like that. It just gives me strange impression that we shouldn't can go over this rock, without breaking it.

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Sat Nov 23, 2013 5:44 pm
by Banaora
Some short reporting from my side:
- There is now 3 green gems on level 3. So I can keep one with me when descending to level 4.
- In level 4 Gaias garden you can still crash the game by putting an empty flask on a poison well.
- I could grab the chest just before Gaia's garden though the closed gate near the wisp spot somehow. I don't think this is intended. I did it by walking sideways and immediately grab.

Somehow I don't manage to access the hidden library in level 5 this time with the healing crystal. I will try some more but something changed there as I could access this library in version 1.4.

To Bongobeat: There is somehow more than one rock at the place on your picture. You can step on the rock already when you destroyed the first. And there is an invisible rock behind that is blocking your progress. Just destroy it.

[Edit] I have been trying out some bonecraft recipes for the belt.
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First I tested the one near the ogre in level 3. I'm using two plain skulls at the top, two scavenger teeth at the bottom (they are lizard fangs, correct?) and a bloody skull and a bone amulett in the middle. Yet the grimoire for the belt tells me I'm using the wrong items.

And I also tested the bonecraft recipe from the library near gaia's garden. Reptilian skull, cursebone skull, beast bone, bone amulett, scavenger teeth and bone dagger. It didn't work either. Are there different lizard fangs in the game or is bonecraft not working correctly yet? Maybe I put the items in the wrong order but I don't think so. When it says 1. to 6. in the recipe I go from top left to bottom right like you do when reading a book.
I've found an error in the transmutation script:362 when transmuting the
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large gear
there is a call to playSOund, a nil value. Those damn typos :geek:

I discovered the chitin gloves don't have a model :shock: It's funny wearing invisible gloves :D

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Sun Nov 24, 2013 12:04 pm
by bongobeat
Banaora wrote:
To Bongobeat: There is somehow more than one rock at the place on your picture. You can step on the rock already when you destroyed the first. And there is an invisible rock behind that is blocking your progress. Just destroy it.
Thanks! Didn't not think about that, another secret :D

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Sun Nov 24, 2013 3:27 pm
by akroma222
Hey folks!
Wow, so much detailed reporting! Thank you :D

A very brief response from me tonight as time as been limited the last couple of days :roll:

Banaora & Bongobeat -

1. extra gem shall be removed - good spot!
2. I totally forgot to change the poison fountain script, will do this now.
3. That chest is an end game chest, and definitely should not be able to grab it, good spot again!
4. Access to hidden Library was stopped through error in my part - changing door names and not reconnecting :( Sorry!!
5. The order of bonecraft components is correct - but lizard fangs and different from scavenger teeth. Lizard fangs are dropped by (ice/fire/dark/green lizards + in loot sometimes). Scavenger teeth dropped by scavengers.
6. The bonecraft ritual from the flooded library should read this : "skull_reptilian" , "skull_stone" , "bone_amulet" , "bone_amulet" , "tooth_lizard" , "bone_dagger"
So there is an error there that I did not change - good spot! now changed :)
Inside the belt it should look like:
Reptilian skull Cursebone skull
Bone Amulet Bone Amulet
Lizard Fang Bone Dagger
7. Regarding the destructible blockages - I had not actually tested any of the damage spells on the them (although I think area of effect spells will work- and most certainly the Deconstruct spell will remove them easily) ..... if projectiles are not working, then it stands to reason that the custom projectile spells will not either - this should be a simply fix in the definition :)
8. I will review those areas in the Gaia Garden where arrows can not pass... although it seems that the asset (swamp water) is present in every square where you can not shoot through. I will test this out tomorrow night ;) Good spot again!!
9. The two 'failed' responses from the Transmutation spell (not holding the item in the mouse cursor) and (not having the correct item) will result in the error - I have fixed this now!! Thank you
As such - here is a list of the items you can transmute (saves trial and error while playing with the error)
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transmuteList = {"rock" , "throwing_knife" , "arrow" , "shuriken" , "throwing_axe" , "quarrel" , "throwing_hammer" ,
"death_star" , "boom_rock" , "mind_stone","chitin_greaves" , "chitin_mask" , "chitin_boots" , "chitin_mail" , "chitin_gloves" ,
"magic_sphere" , "shield_spellfire" , "returning_throwing_axe" , "woodspirit_orb" , "vorpal_blade" , "dismantler" , "serpentine_bow" ,
"coil_of_the_serpent" , "gnome_stone" , "machine_junk4" , "mystery_ore" , "pathfinder_axe" , "tome_wisdom" ,
"horn_beast_red" , "mind_stone" , "power_weapon" , "power_weapon_depleted" , "poison_gland" , "cutlas" ,
"beholder_eye" , "heavy_shield" , "amethyst_gem" } --(35)
but dont try the Spellfire Shield yet - I just found a typo there too :cry: - fixed now!
10. The small destructible rock is also overlapped with a destructible wall facing another direction - creating the idea that there is an invisible rock - I will clean this up now :)
11. In the large (gems and rocks will not help you) room - the puzzle is not broken (but being able to grab the chest from the middle is! Thank you!) In this room you must -
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use the red gem on all the alcoves, throw rocks onto all plates (you can remove them after the plate is activated) and there is also a secret button hidden by some wall vines on the north west wall of this room. Once the last plate is activated by throwing a rock, a blob should bounce across the room and then close the last trap doors so you can access the tomb at the end (holding loot and a secret button that allows access to the chest in the middle)
The second ore part is not in the chest though... (I am sure!) it is hidden -
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behind spider eggs below in the pit
12. The spiders are facing the same way on purpose - so they dont all attack the party (party will surely die) - it is so to get down there safely you must jump down at either end of the big room above the spider pit.. :)
13. Game crashes caused by custom projectile spells has happened a few times and I have figured out it will happen only when you shoot at a monster which is front of the party and attacking the party at the same time (happened with me when casting magic arrow at tentacles). I am unsure how this happens as it is not my (fxScripts) that is causing it.... I shall look into it soon. But for now, try not to cast custom projectile spells at the exact time a monster is attacking the party. :?
14. By all means keep reporting clipping issues! I know there is a few still floating around :) Thank you!

I have to say, I am very lucky to have such thorough testers, you guys have picked up on many things I have overlooked - I feel bad if these have caused problems :|
But I want to say THANK YOU :D :D :D

I will be starting a full time course starting tomorrow so my time is now restricted but my evenings will be spent attending to issues and fixes
Btw, I am in Western Australia - so we have very different time zones, but I will do my best to keep on top of your reports! :)

Akroma

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Sun Nov 24, 2013 4:01 pm
by leewroy
Hey, akroma.

I quit "playing" the game, but I´m still testing it. I´ll send you a PM with bugs I found so far and explaining this better to avoid spoliers :)

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Sun Nov 24, 2013 6:16 pm
by bongobeat
akroma222 wrote:Hey folks!
11. In the large (gems and rocks will not help you) room - the puzzle is not broken (but being able to grab the chest from the middle is! Thank you!) In this room you must -
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use the red gem on all the alcoves, throw rocks onto all plates (you can remove them after the plate is activated) and there is also a secret button hidden by some wall vines on the north west wall of this room. Once the last plate is activated by throwing a rock, a blob should bounce across the room and then close the last trap doors so you can access the tomb at the end (holding loot and a secret button that allows access to the chest in the middle)
The second ore part is not in the chest though... (I am sure!) it is hidden -
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behind spider eggs below in the pit
Thanks for the tips. You re right, I made a confusion with the chest in the teleports rooms (this chest has the ore within him)
Ok did not thought about the red gem. Is there any hint for that? I will try soon.

Another graphics bug, but maybe you should not be able to fix it, as the dungeon is already set, or by removing some object in gaia garden.
It's a green fountain and floor decoration which melt with the stairs, when you come back after hmm, the big room after gaia room, when jumping in a pit. The stairs are too close of the gaia room or vice et versa (in french)
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on the note, seems that you have a bad syntax issue between 2 lines (/n \n)
its hemm, after gaia room
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In the level 5 there is a problem with this pillar. It's not the correct one. are you hiding something there? :D
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the big room after gaia room.
Pillars clipping each other, there is certainly 2 pillars (or more) on the pillar on the right.
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another mystery with a non-compatible pillars! By the way, how can I open this door?! I want this book! :twisted:
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here we are: I have finally deactivate the teleport (with the big wall button), but can't go trough the pit! How can I go on the next side? I ve find lot of secret button, but none close the pit.
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after "opening" the way to the next part of the level 5:
I have use the 2 blue gems (hey, I need two other blue gem to open the last doors ;) , that air staff looks cool!), then take the stairs and use the 3 cold quarrels but I got a message in the console about particle system.
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By the way I have tried the detect monster spell, and started to have an heart attack :D
I think you should lower the volume of the detecting sound it's too loud!

Oh, and i have the 6 books of magic, it is going to confuse me. Is it possible to override the container capacity and make a book more than 6 places? It started to be annoying when you have to open all books, with all category and when you got tons of spells and searching for a particular one. I think the different books is a good idea, but there is no need to put them into category. I prefer to store the spells in sack so you can find them faster and more easily.

Ok, back to the game ;)

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Sun Nov 24, 2013 9:49 pm
by bongobeat
Ok have play a little more.
Finished the room with "..littles insects.."
thanks to your help

Finally I found the button to close the pit after the gaia garden!
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I found a stairs to level 5. On the stair of the level 5 you can see a teleport and his lights lighting the stairs.
The teleport is behind the stairs, and normally you should not see it.
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I progressed trough level 6, but now, I'm stuck in the room where there is door opening/closing, and fireballs spawning.
I put red, blue, green gem, activate all plates in the room, even these one behind the gate by throwing a rock, and even put rocks into alcove that you can't access because there is pits in front of them. But I can't access to the teleport locked by the gate, I can't close more pits.
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I teleported the party to the other side (console) of the gate and found a button that open the gate with the teleport. What is the trick pls?

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Mon Nov 25, 2013 9:50 am
by Banaora
To Bongobeat:
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The trick is to put the three gems in the corrects alcoves. No need to use stones. But you have to move the blue and green gem one alcove further when this is possible and then just find the correct alcove for the red gem. I did this with some trial and error.
So I'm currently stuck in level 8/9. A spiteful glare, a concealable defense, a useful utensil. No need to spoil the whole thing, I'm just curious if this riddle refers to three items or to one item. If it refers to three items, does the alcove click every time the correct item is placed in it? In my opinion it should do this because it is too difficult otherwise to guess three items correctly.

But this is not the place where I am stuck. In level 9 I entered the fireball maze and used a brass key to the first bridges room where I fell down. I could get up but now I'm on the other side if this fireball maze and the door to it is locked because I had not opened it before. So I explored further, found the great staircase which is locked, have a brass key and an ornate key, which don't fit anywhere and I don't know how to leave. On the other side of level 9 at the lizard's place there is an ornate door but I can't reach it anymore - I think I'm locked in :oops: - or did I miss something?

Btw. in level 8 the timed pits and lever puzzle is really hard I think. I could do the first pit but always failed to reach the second far away pit in time so I cheated there and teleported myself next to it, pulled the lever and teleported back. The next room seems rather luck based. It took me a lot of tries to get the door open. Is it supposed to be luck based or is there a trick to it?

Btw the energy ball puzzle to enter level 8 was doable for me
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not too difficult when you figure out what each lever does :D
Oh one more thing before you enter the engine room
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at the place where you have to put the gems to open the door. The altar opposite the staircase is empty. On the two other altars you open with gems there is some stuff lying there.
Oh and the transmutation script did work correctly with an error message when there was an item it could not transmute. It crashed for the machine_junk4 (large gear).

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Mon Nov 25, 2013 7:17 pm
by bongobeat
Hi Banaora, thx for your help I will try when I have time.

Have played a bit yesterday:
cheated and teleport the party after the fireball and pits room. (see above post)

I have kill all skeleton in the next sections, found some secrets.
One secret does not have anything in it.
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that's all at the moment :D

Edit:
I finally pass the room with the gems with your help, thanks! Was more easy than I expected! :mrgreen:

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Tue Nov 26, 2013 8:14 pm
by bongobeat
I need help in the four alcoves/gems room in level 6. It is after the 4 teleport room called "to the altar of light…" with a altar (southern temple wallset)
I obtain all 4 iron keys in the level 6 and now a walltext says that I should let the gems here
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I ve actually tried to place the four gem I got, 2 green, 1 red and one blue, in the four alcoves

I guess there is 12 possibility with the colors, starting by the first alcove, on the left, after entering the room.
R(red_gem),G(green gem),G,B(Blue gem)
RGBG
RBGG
etc...

and tried to put all 4 gems into each alcoves
but I didnt success to open any door.
any tips please?