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Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Tue Oct 30, 2012 12:53 am
by Billick
My room has been sent. I added in Phitt's bookshelf models, and a few custom object definitions that reference either the bookshelves or existing assets. The puzzles are fairly straight forward, but hopefully people find them a little bit clever as well.
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Tue Oct 30, 2012 1:48 am
by Ciccipicci
Nice job!
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Tue Oct 30, 2012 2:14 am
by SpiderFighter
Billick holds the speed record!
Contributers: - if your name is in red you need to PM your email addy to me please, to avoid being bumped down the list.
Neikun (Entrance Room) - done!
Grimwold - done!
Skuggasveinn - done!
Ciccipicci - done!
Billick - done!
Wilfrey - - Working on room
Xanathar
uggardian
Komag
Merethif
BeNNyBiLL
HaunterV
Wolfrug
Lupe Fenrir
JohnWordsworth
Lmaoboat
Kuningas
pinnguaq
SpiderFighter
Super Secret Surprise Guest Modder (Final Room)
[EDIT on 30/10/2012: As of this morning, we have hit twenty designers, which seems to be a good, round number for this particular map (especially looking at the file size!). If you are interested in joining, PLEASE post in here, and we'll start another round after this one is complete. Thanks!}
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Oct 30, 2012 2:13 pm
by Billick
I wanted to finish up early in case we lost power from the storm that's coming up the East coast here in the States. Fortunately, we didn't get hit very badly where I am.
Guest modder eh? Might it be someone from Finland?
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Oct 30, 2012 2:52 pm
by SpiderFighter
Billick wrote:I wanted to finish up early in case we lost power from the storm that's coming up the East coast here in the States. Fortunately, we didn't get hit very badly where I am.
Guest modder eh? Might it be someone from Finland?
You mean, you wanted to Finnish up early? *cough* I'm glad you're safe. We didn't get it as badly as we were expecting either, so there's not as much cleanup. We're still expecting rain and high winds for the next 48 hours or so though.
As for who the guest modder might be...my lips are sealed! Of course, I can't prevent that person from speaking if he or she wishes to.
I will say that it feels a bit like Steven King is writing the last chapter of our novel!
Oh hell, alright. I'll spill. It's Steven King.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Oct 30, 2012 5:34 pm
by Komag
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Oct 30, 2012 8:43 pm
by SpiderFighter
Received an update from Wilfrey that he's looking at being done tomorrow.
How do you guys feel about a closed beta for a week or so after everyone is done? I can set the file up in my dropbox and we can all have a run through it just to make sure no one finds any issues, before I upload it to the Nexus.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Oct 30, 2012 8:58 pm
by HaunterV
SpiderFighter wrote:Received an update from Wilfrey that he's looking at being done tomorrow.
How do you guys feel about a closed beta for a week or so after everyone is done? I can set the file up in my dropbox and we can all have a run through it just to make sure no one finds any issues, before I upload it to the Nexus.
dooo eeeettt!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Oct 30, 2012 9:00 pm
by JohnWordsworth
Sounds like a very sensible idea. Perhaps at that point, you should just distribute the exported dungeon and then have all bugs reported back to you (if you're happy to coordinate all of that). Otherwise, we'll all be fixing 'just little bugs' at the last minute and we'll end up with a handful of dungeon files all very similar to each other!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Oct 30, 2012 9:04 pm
by SpiderFighter
JohnWordsworth wrote:Sounds like a very sensible idea. Perhaps at that point, you should just distribute the exported dungeon and then have all bugs reported back to you (if you're happy to coordinate all of that). Otherwise, we'll all be fixing 'just little bugs' at the last minute and we'll end up with a handful of dungeon files all very similar to each other!
Agreed.
Haunter, something about that accent ("doo eeet!") paired with your avatar just cracks me up!