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Re: [WIP] Grimrock Model Tookit
Posted: Sat Sep 29, 2012 7:02 pm
by Tomm
just tried putting in in C:/ and also My Documents, still won't work.. I feel so.. problematic
since it seems like I'm the only one having this issue.
Re: [WIP] Grimrock Model Tookit
Posted: Sat Sep 29, 2012 7:57 pm
by Neikun
Perhaps you can show John what's happening by screen sharing over Skype or something?
Re: [WIP] Grimrock Model Tookit
Posted: Sat Sep 29, 2012 8:38 pm
by JohnWordsworth
Not problematic at all - I'm just glad you're happy to work through it - then we can make sure that nobody else has this problem in the future! More than happy to have a look at what you're doing Tomm, but there aren't all that many buttons - so I can't imagine that it's you doing anything wrong. There must be something just slightly different on your PC to the other user's PCs which is preventing the OBJ file from loading or causing some other error which my code isn't catching.
Next steps in my mind are to try...
1. While it might be a pain in the rear to find, If you could send me your console.log file that will likely some more info at least to which stage the error is occuring. Mine is in C:\Users\John\AppData\Local\Apps\2.0\M9CJK3ZT.KTB\BV6D79DA.3J8\grim..tion_fab55950ad16e1df_0000.0001_730e38a30250a868. Yeah, a weird place - but I guess ClickOnce from MS does uses some weird method of installing the app.
2. Do you have a 'strange' setup in any way? Are you on a network domain which requires login to a server?
Re: [WIP] Grimrock Model Tookit
Posted: Sat Sep 29, 2012 9:07 pm
by Tomm
Ok so I found the console.log, but it's empty. It looks like the import button is just not doing anything, like the import function is not even executed or whatever
I quickly recorded what's happening
here !
Oh and this pc is just a few months old, regular windows installation and without any special setup.
Re: [WIP] Grimrock Model Tookit
Posted: Sat Sep 29, 2012 9:34 pm
by JohnWordsworth
Hi Tomm, I've updated the app to version 0.1.0.7, which should now display a whole lot more error messages in dialog boxes. Fingers crossed that you get an error message when you try to load the .obj file this time! I've also updated the code so that it writes to console.log while the app is running - I think what was happening before was that it would only flush the text into console.log when you close the app (assuming you closed it cleanly). Now though - the console.log file should have lots of gubbins in it.
So sorry that this is causing so much of a problem - and many thanks for persevering!
Latest Version if it doesn't download automatically. Although, it's the same setup.exe file each time so you can just run the same setup.exe as earlier (if it doesn't update automatically). There is also a link in the Help menu which should show you where the app is being run so that you can fine console.log easier!
Re: [WIP] Grimrock Model Tookit
Posted: Sat Sep 29, 2012 9:56 pm
by Tomm
Very cool! It nicely updated automatically and some errors did pop up after importing, so here's the
console.log, I tried to import 2 times.
That's absolutely okay, I am very happy to help with such a handy tool!
Re: [WIP] Grimrock Model Tookit
Posted: Sat Sep 29, 2012 10:40 pm
by JohnWordsworth
BOOM! I think I've found the problem.
I'm going to guess that you're from France perhaps? Or a country that uses 1,65 to mean 1.65 in English? It turns out that I had to force the part of the code which read the numbers from the .obj file (which is just made out of strings) to use a full stop as a decimal point. I think that should solve it.
New version is on the way and should download automatically in 5 minutes or so.
Re: [WIP] Grimrock Model Tookit
Posted: Sat Sep 29, 2012 10:52 pm
by Neikun
Diversity of language is good, they said.
haha. I hope this fixes everything, John!
Re: [WIP] Grimrock Model Tookit
Posted: Sun Sep 30, 2012 12:49 am
by Isaac
JohnWordsworth wrote: Have made some tweaks to GMT this morning that should fix a bunch of issues with importing/exporting custom models through the OBJ format.
This works great!
But I have two issues:
First, I'm not sure how to get textures in the toolkit ~or what I'm doing wrong that prevents this.
Second, the UV is fine, but it does appear that the mesh is now flipped.
(EDIT: This turned out not to be so; ignore it
)
Re: [WIP] Grimrock Model Tookit
Posted: Sun Sep 30, 2012 12:50 am
by Tomm
Yay, it works now! great job, now I can finally get into creating some custom wallsets and stuff
Thank you so much for your effort!