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Re: [MOD] The Lost Continent Book 1 beta released
Posted: Sun Oct 21, 2012 11:35 am
by sparhawk66
one more gug in beta 2 - merchant skill doesnt increase with selling stuff
btw, spider lair is nice
even with lvl 10 heroes it was challange to get to boss and back, quite fast respawn of spiders
for new players - pick butcher skill at first, otherwise you will get hungry real fast
Re: [MOD] The Lost Continent Book 1 beta released
Posted: Sun Oct 21, 2012 1:15 pm
by cromcrom
Merchant skill should increase, really, but not every time.
Shall I add more lairs, like this, kind of micro dungeons? The spiders will respawn, including the boss after some times.
Re: [MOD] The Lost Continent Book 1 beta released
Posted: Sun Oct 21, 2012 2:22 pm
by Omenpapa
Is it possible to drink from the fountain?(graphic/sound is awesome
) I read that i can craft waterskin and fill it there, but i think we should be able to drink from it w/o any item too.
Is there a way to check if incense is active? If not, maybe there could be a sound when it wears off. Or a buff icon would be the best tbh. Maybe an extra stat note? It could show which TLC buffs i have currently, also hows my exhaustion is etc.
Re: [MOD] The Lost Continent Book 1 beta released
Posted: Sun Oct 21, 2012 2:36 pm
by cromcrom
Drink from fountain, great Idea. indeed, it is supposed to fill waterskin, and then remove some exhaustion. However, drinking directly from it will do. On the To Do list.
When u use incense, a text should tell you how many minutes it will last (For the story, I searched for a proper "Ooooommmmmmm" sound, but couldn't find any ^^). However, I think I will increase the wound/diagnostic system in the next Book. What I have in mind is to inflict some debuff to the character, depending on how hard / where they are hit, and to have a diagnostic medical item, that would give informations about the champion's conditions, like wounds, exhaustion, and, good idea, incense, and stuff like that. I will also add long lasting fatigue, that will only be curable with proper rest.
Did you try the mining company yet ?
Re: [MOD] The Lost Continent Book 1 beta released
Posted: Sun Oct 21, 2012 2:52 pm
by Omenpapa
The diagnostic thing sounds very cool.
mining company? Probaly not, yet, cuz i have no idea what is it
The wood branch's icon is a little buggy. There is a straight black line at the top of the icon:
http://kepfeltoltes.hu/121021/107622702 ... es.hu_.jpg
Since there is no quality of the iron ores, when we r crafting them from chunks, it should only write out something like this: "Success: 2, Failed: 3"
Re: [MOD] The Lost Continent Book 1 beta released
Posted: Sun Oct 21, 2012 3:15 pm
by hannamarin
There is text under some of the buttons - what does it say ?
Also is there a minimum level before you use the smith section ?
Is it possible that when you create an item that the correct amount is deducted and the remainder left on the alter ?
Is it also possible that when a plant is not identified it remains as originally depicted so that another attempt can be made later ?
Re: [MOD] The Lost Continent Book 1 beta released
Posted: Sun Oct 21, 2012 3:29 pm
by Omenpapa
hannamarin wrote: There is text under some of the buttons - what does it say ?
After a craft, it shows the crafting results for example.
Also is there a minimum level before you use the smith section ?
No level requirements afaik, but u shouldnt really bother with anything, until u learned it at least on novice level. If u r untrained in a skill what u wanna use, u suffer huge penalties. For example i had 1 successfull cooked meat from 10+ tries w/o the cooking skill.
Is it possible that when you create an item that the correct amount is deducted and the remainder left on the alter ?
Nope atm, but he is working on this.
@cromcrom
I like that u organized the skills on the first page(gathering,crafting,various). Any chance we gonna see something similiar ingame too at the skill compendium ?
With adept armorsmithing i had 6 success from 30 tries when i was crafting iron ores from chunks. The item knowledge is still ignorant. I dont think this is working as intended.
Crafting a round shield or heavy shield=crash.
Re: [MOD] The Lost Continent Book 1 beta released
Posted: Sun Oct 21, 2012 4:58 pm
by cromcrom
@Hannamarin, I shall see about the identify later plant stuff, but it could be quite difficult. Maybe with less and less chance, and a timer on it. It must be thought about. Maybe an "utter fail" would make it an unknown herb, and simple failure would give you less and less chance to identify the herb. Again, it needs to be thought about.
@ Omenpapa, I am taking most of your suggestions/reports into account. 6/30 is indeed not working as intended, shouold be close to 25/30 or more for smithing iron chunks for an adept. i will look into this.
Re: [MOD] The Lost Continent Book 1 beta released
Posted: Sun Oct 21, 2012 7:02 pm
by Omenpapa
I think those mines produce a little too much ores now. I have more then 200 ores(not bunches) from the first level, and still not finished..
Also the xp gain is _crazy_. My mining is at adept +170 currently only from autolevelup(still on lvl 1, not cleared fully yet).
It is kinda silly to get damaged by falling rocks while im "mining" with fireballs from 6 grid away from the mine.
I just noticed that the campsite has a bigger icon now compared to the camping component. Is this new? Or i just having a brainlagg?:)
The waterskin should have a charge counter. It says it has 23 uses, but after rightclicking it twice it is empty. EDIT: It actually has a counter after we refilled it once from the fountain. So the only problem is with the initial item. Also there is no drinking sound when i used it before the refilling, so i guess it is empty by default, i just have to right click it a couple times to get the proper message.
Crafting ring boots with adept armorsmith: 264 try 120 fail(I did reload a 66 craft with 198 ore). I did scavenge(novice scavenging) all the boots. I started crafting with 198 ore, now i have 269 ore. This is highly abusable/broken
We shouldnt ever get even the same amount of material back compared to what we used... I would say MAX should be 30% of the original amount(with legendary scavenging). And again, that was with a big amount of failed crafts too.
Re: [MOD] The Lost Continent Book 1 beta released
Posted: Sun Oct 21, 2012 7:46 pm
by hannamarin
I get a number of invalid spawn locations
TLCSnail 5,5,3,1 - 4,3,1,1 - 13,16,1,1 - 7,8,2,1 -
living_tree 5,18,2,1
TLCskeleton 31,1,3,2