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Re: [MOD] The One Room Round Robin Part 3
Posted: Mon Dec 23, 2019 5:39 pm
by Khollik
Hello fellow modders,
First all, thanks for bringing us ORRR3! I finally found time to give it a try, I've played a couple of hours and I'm having lot of fun some far. Lots of great visual ideas there and I like the atmosphere
I also stumbled upon one game crash
In the forgotten bog, when interacting with the campfire, I get this:
Code: Select all
#script_entity_62.script:62: attempt to index global 'pellet_box_fire' (a nil value)
stack traceback:
#script_entity_62.script:62: in function <#script_entity_62.script:54>
[string "Script.lua"]: in function 'sendMessage'
[string "MessageSystem.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
I found what to do but maybe I did it in the wrong order:
Obviously I first tried to light the campfire with a torch, then I took the pellet box. I came back with a bottle of rum, and whether I put back a pellet box or not, I get the game crash. Is there a way to go through it, maybe with a script to get rid of the obstacle?
Also, in the tomb of ancient kings, I answered the riddle but
I don't know what to do with the model of ceremonial arrow. I opened the chest with it, then tried to reproduce the music with. I'm pretty sure I got it right but nothing happens. Is there a timing here? Maybe I'm supposed to play the tune at the exact same time as the blue ghostly shape? This seems very tricky.
Thanks !!
Khollik
Re: [MOD] The One Room Round Robin Part 3
Posted: Mon Dec 23, 2019 7:39 pm
by hansbleeb
what to do in the asylum dungeon potion lab ?
i made the 5 potions but where must i place them??
Re: [MOD] The One Room Round Robin Part 3
Posted: Mon Dec 23, 2019 8:42 pm
by Dr.Disaster
hansbleeb wrote: ↑Mon Dec 23, 2019 7:39 pm
what to do in the asylum dungeon potion lab ?
i made the 5 potions but where must i place them??
AFAIR
on the "beds" with their "results"
btw: the lab tech note didn't say to make them.
Re: [MOD] The One Room Round Robin Part 3
Posted: Mon Dec 23, 2019 9:00 pm
by Dr.Disaster
"The Colour of Magic" is .. something different. Not my usual kind of game for sure. Some "levels" are quite simple and others are tough as nails .. and worse! The curious part is: some "levels" have more pieces then needed while others seem to lack at least one ..
Right now these solutions elude me: "Reuse", "Morass" and "Finale". I can get pretty close i.e. missing only one piece or one part of the full solution. I could use some insight on these but first, just to make sure: they do work, right??
Re: [MOD] The One Room Round Robin Part 3
Posted: Mon Dec 23, 2019 9:47 pm
by minmay
See
this post from earlier in the thread. And yes, they work.
Which levels were you able to solve with fewer pieces than provided?
Re: [MOD] The One Room Round Robin Part 3
Posted: Mon Dec 23, 2019 11:25 pm
by Dr.Disaster
minmay wrote: ↑Mon Dec 23, 2019 9:47 pm
Which levels were you able to solve with fewer pieces than provided?
There might be more but these i clearly remembered and reproduced:
Correction:
https://steamuserimages-a.akamaihd.net/ ... D3CA688A4/
Roundabout:
https://steamuserimages-a.akamaihd.net/ ... B2AB96AF4/
Re: [MOD] The One Room Round Robin Part 3
Posted: Mon Dec 23, 2019 11:59 pm
by minmay
Thanks! That solution to Roundabout is cooler than the intended one.
Re: [MOD] The One Room Round Robin Part 3
Posted: Tue Dec 24, 2019 1:33 am
by Dr.Disaster
Ohoh .. encountered a crash bug during the boss fight!
After Phase 2 there is a dialog when Xszark wants you to follow into his sanctuary. Now while the dialog is on screen you can kill him with spells! His health bar first gets empty and then vanishes completely. Once the dialog is confirmed, he still flees but the game does crash then.
Here's the log:
=== Software Failure ===
#script_entity_61.script:6: attempt to index global 'boss_fight_bardwell' (a nil value)
stack traceback:
#script_entity_61.script:6: in function <#script_entity_61.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
EDIT: Toorum made it!
https://steamuserimages-a.akamaihd.net/ ... 2DFD8F3AD/
Time: 58:45
Secrets: 55 / 62
Epics: 22 / 19 (huh?)
Treasures: 7 / 7
Skulls: 9
Levels: 23 / 24
Arena Rounds: 20
There are still a few things missing, including an entire level (?!) and that was with runinng Oracle (makes finding stuff almost too easy).
I'm also pretty sure i f-ed a few things up along the road i.e. TheCube's room, NPC's, town basement level / cellars ...
Definatly needs a replay!
Re: [MOD] The One Room Round Robin Part 3
Posted: Tue Dec 24, 2019 5:10 am
by hansbleeb
in the halo of reverse room i have the first slot unlocked upper, light lower dark and i can go to the lowest and upper ring but i can not unlock it i try above dark and lower light and reverse, nothing happend
Re: [MOD] The One Room Round Robin Part 3
Posted: Tue Dec 24, 2019 5:30 am
by minmay
Dr.Disaster wrote: ↑Tue Dec 24, 2019 1:33 amThere are still a few things missing, including an entire level (?!)
That level is impossible to reach without using console commands (and there's nothing interesting on it anyway). Probably should have had a setMaxStatistic() call for that...