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Re: [MOD] Eternal Recurrence 1.3

Posted: Thu Jul 12, 2018 8:45 pm
by RMariano
Pompidom wrote: Wed Jul 11, 2018 10:29 pm Are you feeding a farmer?
Which food item are you using?
New party? or imported party?
I'm using imported characters.

warg meat

Re: [MOD] Eternal Recurrence 1.3

Posted: Tue Jul 17, 2018 7:23 pm
by AndakRainor
Version 1.3.5 available!
https://www.nexusmods.com/legendofgrimrock2/mods/103

New features: towns, taverns, shops, quests! (since version 1.3)
Rescue quests fixed and various other bug fixes.
Spell scroll must now be used to be learned or added to the spell book.
Better frame rate when non player characters are high level.

Re: [MOD] Eternal Recurrence 1.3

Posted: Tue Jul 24, 2018 6:24 pm
by RMariano
Is there any way to SELL acquired goodies? (weapons, etc..)

Re: [MOD] Eternal Recurrence 1.3

Posted: Tue Jul 24, 2018 8:49 pm
by Pompidom
I haven't tested version 1.3.5, but you could certainly sell stuff in 1.3 the same way you buy stuff.
Try drag and drop from inventory to the shop.
Also rightclicking on the amount of gold of one character pulls all partygold to that specific character.

Re: [MOD] Eternal Recurrence 1.3

Posted: Mon Jul 30, 2018 4:47 pm
by RMariano
I've got better than 12 hours into this map and all I can say is.... It's a buncha fun!

Re: [MOD] Eternal Recurrence 1.3

Posted: Tue Jul 31, 2018 6:03 pm
by AndakRainor
Glad to see you like the mod :)

I'd like to add more quests types in the future, chained quests, and possibly ending quests. Let me know if there is anything you'd like to see next :)

Re: [MOD] Eternal Recurrence 1.3

Posted: Mon Aug 20, 2018 6:17 pm
by RMariano
The rooms with the blue balls and the other rooms with the rays.... what must one do? Use casting spells on the plate?

Re: [MOD] Eternal Recurrence 1.3

Posted: Tue Aug 21, 2018 6:18 pm
by RMariano
Pompidom wrote: Tue Jul 24, 2018 8:49 pm I haven't tested version 1.3.5, but you could certainly sell stuff in 1.3 the same way you buy stuff.
Try drag and drop from inventory to the shop.
Also rightclicking on the amount of gold of one character pulls all partygold to that specific character.
Selling goodies in 1.3.5 works a treat.

Re: [MOD] Eternal Recurrence 1.3

Posted: Sat Aug 25, 2018 3:46 pm
by hansbleeb
how works alchemy? im have the mortal and pestle and the ingredients.

Re: [MOD] Eternal Recurrence 1.3

Posted: Sat Aug 25, 2018 7:05 pm
by AndakRainor
The rooms with orbs on the floor and a pressure plate require you to cast the spell with the gesture drawn by the orbs! The rooms with the "rays" showing what time it is just open their force field when the hour "ray" touches the floor orb!

To use alchemy, just put ingredients into the mortar panel. Don't forget the water flask (not empty flask!), most recipes need it. When the recipe is completed, the created potion appears at the top right corner of the mortar panel and can be picked.