New features: towns, taverns, shops, quests! (since version 1.3)
Rescue quests fixed and various other bug fixes.
Spell scroll must now be used to be learned or added to the spell book.
Better frame rate when non player characters are high level.
I haven't tested version 1.3.5, but you could certainly sell stuff in 1.3 the same way you buy stuff.
Try drag and drop from inventory to the shop.
Also rightclicking on the amount of gold of one character pulls all partygold to that specific character.
Pompidom wrote: ↑Tue Jul 24, 2018 8:49 pm
I haven't tested version 1.3.5, but you could certainly sell stuff in 1.3 the same way you buy stuff.
Try drag and drop from inventory to the shop.
Also rightclicking on the amount of gold of one character pulls all partygold to that specific character.
The rooms with orbs on the floor and a pressure plate require you to cast the spell with the gesture drawn by the orbs! The rooms with the "rays" showing what time it is just open their force field when the hour "ray" touches the floor orb!
To use alchemy, just put ingredients into the mortar panel. Don't forget the water flask (not empty flask!), most recipes need it. When the recipe is completed, the created potion appears at the top right corner of the mortar panel and can be picked.