Dandy wrote:nianu wrote:earthyearth wrote:some more races and classes
so more variety in parties
I did a survey earlier and like 95% of the parties are 2 fighters, a rogue, and a mage
i am the 5%
I also am a 5%er. Do I get a teddy?
I'm also a 5%... Hey! Is it really 5%? I have a strong feeling this survey wasn't the most accurate
Also note that having two, or even four, Fighters doesn't mean there's no variety - one of your Fighter can put all skill points in Swords and become fast and evasive Samurai, other can have points distributed equally to Armours and Maces and become Knight, a slow, but well protected heavy hitter, third one has most points in Axes and some leftovers in Athletics and become Barbarian from the northern wastes, and so on. I had three rogues in my first party and each was unique and absolutely different then the others.
More classes, that would end up being very similar, are not important for variety. Creativity is.
Intruder313 wrote:In my second game I've set my characters up with the foreknowledge that Missile Weapons come quite late (...)!
Er... sling comes on level 2 and short bow and crossbow on level 3. I believe you're wrong with your statement sir.
Anyway, back to topic:
Wants:
- Thirst bar and water management. With fountains and some water/fountain puzzles (mentioned before)
- More spells, especially utility spells like See Through Wall, buffing spells and maybe refilling spells that can refill poison dagger, fire sword and lightning rod.
- Rope, that allows to climb down the pit in a safer manner (like in DM)
- Missile Weapons and/or Throwing Weapons skill available for Ranger class. Maybe instead of Fire Magic.
- Dungeon that player start with one character only and have to rescue and recruit pre-made NPC on relatively early levels (3-6). I can imagine prison chamber with two cells and two prisoners but character got only one key (much like in Treasury) and player have to chose whom to free and recruit - young, beautiful and kind priestess in chainmail bikini, but with only moderate stats or ugly, greedy, irritating and spoiled nobleman, but with stats above average
Don't wants:
- Spells that would show secrets, hidden switches etc.
- Spells hotkeys
- Healing spells, game's difficulty doesn't make them really needed. And there is always easy mode for those who would need healing spells.
- Excess of new classes - I prefer flexible systems where player can creatively create class with skills, not systems with too many predefined classes. For example with rogue class I can create assassin, marksman, monk or ninja - no need to have separate classes for those.