Re: Dungeon Editor Progress
Posted: Thu Sep 06, 2012 7:28 pm
Indeed, that looks really impressive!
Actually we don't provide an exporter, just specs for the file formats so you can write your own exporters for any content creation program.Phitt wrote:Is there any information about an exporter? What program is it for?
Ah, ok. Hope there are people around here who can do that. But I guess (hope) it's relatively easy with all the specs available if you know what you're doing, I'm used to looking at helpless (but smart) people trying to reverse engineer and guess all the variables needed to create an exporter for Elder Scrolls games.petri wrote:Actually we don't provide an exporter, just specs for the file formats so you can write your own exporters for any content creation program.Phitt wrote:Is there any information about an exporter? What program is it for?
From a quick glance the LoG formats are pretty straightforward, so making an exporter shouldn't be difficult for anyone who has ever done such a thing.Phitt wrote:Ah, ok. Hope there are people around here who can do that. But I guess (hope) it's relatively easy with all the specs available if you know what you're doing, I'm used to looking at helpless (but smart) people trying to reverse engineer and guess all the variables needed to create an exporter for Elder Scrolls games.
That tileset is the kind of set I've been waiting for someone to create! I hope there's is someone creating the exporter/compiler as soon as possible after release of the Dungeon Editor, because I could definitely use that tileset of yours.Phitt wrote:Skimpy armor doesn't work very well in Grimrock I'd say. But I'm glad there will be a Grimrock Nexus site.Lmaoboat wrote: It also means there are going to be some very weird Grimrock mods.
Is there any information about an exporter? What program is it for?
Working on a mine tileset btw, but still need the editor to see what it really looks like and what I need to change/adjust to make it work.
What's with the Flame Atronach? What SDK are you modding this in? Skyrim (is there even one released for the game)? Are the texture paks easily transferable?Phitt wrote:Skimpy armor doesn't work very well in Grimrock I'd say. But I'm glad there will be a Grimrock Nexus site.Lmaoboat wrote: It also means there are going to be some very weird Grimrock mods.
Is there any information about an exporter? What program is it for?
Working on a mine tileset btw, but still need the editor to see what it really looks like and what I need to change/adjust to make it work.
That sounds good. I'm wondering about all the special stuff though, like collision, animations etc. Hope that will be easy to implement as well.Sol_HSA wrote: From a quick glance the LoG formats are pretty straightforward, so making an exporter shouldn't be difficult for anyone who has ever done such a thing.
That's indeed the Skyrim SDK (called 'Creation Kit', you can download it via Steam if you own the game), I exported the models to Skyrim format and put them in there for testing. The textures (and models) were all done from scratch by me though as using Skyrim assets is out of question for obvious reasons. Except for the Flame Atronach of course, I just put it in for the looks (because it looks somewhat similar to the fire guardian type enemies in Grimrock). The texture format for both games is the same btw (dds), only a few small differences (for example the spec map is the alpha channel of the normal map in Skyrim, whereas in Grimrock it's a separate file). And thank god in Grimrock they don't use terrible, compressed normal maps.ShatteredCiv wrote: What's with the Flame Atronach? What SDK are you modding this in? Skyrim (is there even one released for the game)? Are the texture paks easily transferable?