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Re: Dungeon Editor Progress

Posted: Thu Sep 06, 2012 11:00 am
by Daght
Nothing on the frontline for the Release Date? I'm anxious to try the Dungeon Editor... i want my D&D adventures become true... I HAVE A DREAM about the Dungeon Editor :mrgreen:

Re: Dungeon Editor Progress

Posted: Thu Sep 06, 2012 1:14 pm
by petri
hannamarin wrote:Hopefully those who bought direct from the Grimrock site, will not be forced to use steam or GOG and will be able to get both the construction kit and dungeons direct.
Personally I WILL not use steam as I do not trust them.
If they only release on steam then they wil lose a lot of fans.
Since Bethesda released the construction kit for Skyrim on Steam only - I have not bought Skyrim, since I could not access the construction kit.
The dungeon editor will be a free update to everybody regardless where you bought the game from. As a mod author you're free to choose where to upload your mod, be it Steam Workshop or some other modding site, as long as it is free for others to download your mod. Naturally using Steam Workshop requires a Steam key and there is nothing we can do to change that. However, if I would be a mod creator I would upload my mod to many places so that the audience for my work would be as large as possible. So I'm pretty sure popular mods will be available through many channels, including Workshop and many other popular modding sites. I think with these options we have all bases covered and everybody should be happy. Hope this clears things up!

Re: Dungeon Editor Progress

Posted: Thu Sep 06, 2012 3:35 pm
by Dark0ne
There will be a Grimrock Nexus. It will be supported in the Nexus Mod Manager as close to launch as possible. So if you don't like Steam, or you don't have a Steam version, you'll still have easy one-click install access to Grimrock mods and maps, provided the author uses the site :)

Re: Dungeon Editor Progress

Posted: Thu Sep 06, 2012 3:40 pm
by Lmaoboat
Dark0ne wrote:There will be a Grimrock Nexus. It will be supported in the Nexus Mod Manager as close to launch as possible. So if you don't like Steam, or you don't have a Steam version, you'll still have easy one-click install access to Grimrock mods and maps, provided the author uses the site :)
It also means there are going to be some very weird Grimrock mods.

Re: Dungeon Editor Progress

Posted: Thu Sep 06, 2012 4:09 pm
by Ixnatifual
Lmaoboat wrote:
Dark0ne wrote:There will be a Grimrock Nexus. It will be supported in the Nexus Mod Manager as close to launch as possible. So if you don't like Steam, or you don't have a Steam version, you'll still have easy one-click install access to Grimrock mods and maps, provided the author uses the site :)
It also means there are going to be some very weird Grimrock mods.
Yeah like weird music mods and such.

Re: Dungeon Editor Progress

Posted: Thu Sep 06, 2012 4:13 pm
by Lmaoboat
Ixnatifual wrote:
Lmaoboat wrote:
Dark0ne wrote:There will be a Grimrock Nexus. It will be supported in the Nexus Mod Manager as close to launch as possible. So if you don't like Steam, or you don't have a Steam version, you'll still have easy one-click install access to Grimrock mods and maps, provided the author uses the site :)
It also means there are going to be some very weird Grimrock mods.
Yeah like weird music mods and such.
Truly you have have gazed into the maw of madness that lurks in the shadowy corners of the TES Nexus. You poor, naive fool.

Re: Dungeon Editor Progress

Posted: Thu Sep 06, 2012 4:50 pm
by Phitt
Lmaoboat wrote: It also means there are going to be some very weird Grimrock mods.
Skimpy armor doesn't work very well in Grimrock I'd say. :) But I'm glad there will be a Grimrock Nexus site.

Is there any information about an exporter? What program is it for?

Working on a mine tileset btw, but still need the editor to see what it really looks like and what I need to change/adjust to make it work.

Image

Re: Dungeon Editor Progress

Posted: Thu Sep 06, 2012 5:20 pm
by azidahaka
looks brilliant mate!

btw is the editor going to be out... tomorrow? :mrgreen:

Re: Dungeon Editor Progress

Posted: Thu Sep 06, 2012 6:22 pm
by xdeath
Phitt wrote: Working on a mine tileset btw, but still need the editor to see what it really looks like and what I need to change/adjust to make it work.
It's always nice to see your work Phitt. I've always found it to be quite impressing.

Re: Dungeon Editor Progress

Posted: Thu Sep 06, 2012 7:04 pm
by pulpum
very very nice work phitt!