Dungeon Editor Progress
Re: Dungeon Editor Progress
Nothing on the frontline for the Release Date? I'm anxious to try the Dungeon Editor... i want my D&D adventures become true... I HAVE A DREAM about the Dungeon Editor
If we do not end the war, the war will end us.
Re: Dungeon Editor Progress
The dungeon editor will be a free update to everybody regardless where you bought the game from. As a mod author you're free to choose where to upload your mod, be it Steam Workshop or some other modding site, as long as it is free for others to download your mod. Naturally using Steam Workshop requires a Steam key and there is nothing we can do to change that. However, if I would be a mod creator I would upload my mod to many places so that the audience for my work would be as large as possible. So I'm pretty sure popular mods will be available through many channels, including Workshop and many other popular modding sites. I think with these options we have all bases covered and everybody should be happy. Hope this clears things up!hannamarin wrote:Hopefully those who bought direct from the Grimrock site, will not be forced to use steam or GOG and will be able to get both the construction kit and dungeons direct.
Personally I WILL not use steam as I do not trust them.
If they only release on steam then they wil lose a lot of fans.
Since Bethesda released the construction kit for Skyrim on Steam only - I have not bought Skyrim, since I could not access the construction kit.
Re: Dungeon Editor Progress
There will be a Grimrock Nexus. It will be supported in the Nexus Mod Manager as close to launch as possible. So if you don't like Steam, or you don't have a Steam version, you'll still have easy one-click install access to Grimrock mods and maps, provided the author uses the site
Re: Dungeon Editor Progress
It also means there are going to be some very weird Grimrock mods.Dark0ne wrote:There will be a Grimrock Nexus. It will be supported in the Nexus Mod Manager as close to launch as possible. So if you don't like Steam, or you don't have a Steam version, you'll still have easy one-click install access to Grimrock mods and maps, provided the author uses the site
Re: Dungeon Editor Progress
Yeah like weird music mods and such.Lmaoboat wrote:It also means there are going to be some very weird Grimrock mods.Dark0ne wrote:There will be a Grimrock Nexus. It will be supported in the Nexus Mod Manager as close to launch as possible. So if you don't like Steam, or you don't have a Steam version, you'll still have easy one-click install access to Grimrock mods and maps, provided the author uses the site
Re: Dungeon Editor Progress
Truly you have have gazed into the maw of madness that lurks in the shadowy corners of the TES Nexus. You poor, naive fool.Ixnatifual wrote:Yeah like weird music mods and such.Lmaoboat wrote:It also means there are going to be some very weird Grimrock mods.Dark0ne wrote:There will be a Grimrock Nexus. It will be supported in the Nexus Mod Manager as close to launch as possible. So if you don't like Steam, or you don't have a Steam version, you'll still have easy one-click install access to Grimrock mods and maps, provided the author uses the site
Re: Dungeon Editor Progress
Skimpy armor doesn't work very well in Grimrock I'd say. But I'm glad there will be a Grimrock Nexus site.Lmaoboat wrote: It also means there are going to be some very weird Grimrock mods.
Is there any information about an exporter? What program is it for?
Working on a mine tileset btw, but still need the editor to see what it really looks like and what I need to change/adjust to make it work.
Re: Dungeon Editor Progress
looks brilliant mate!
btw is the editor going to be out... tomorrow?
btw is the editor going to be out... tomorrow?
Re: Dungeon Editor Progress
It's always nice to see your work Phitt. I've always found it to be quite impressing.Phitt wrote: Working on a mine tileset btw, but still need the editor to see what it really looks like and what I need to change/adjust to make it work.