Dungeon Editor Progress

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
GreyFalcon
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Joined: Tue Apr 24, 2012 2:51 am

Re: Dungeon Editor Progress

Post by GreyFalcon »

Thels wrote:The Steam Workshop option worries me as well.

A) I won't be able to access any dungeons uploaded to the Steam Workshop, unless that user decides to host it elsewhere.

B) If I make a dungeon, I won't be able to upload it to the Steam Workshop, which means it'll go unnoticed to a lot of people.

As anxious as I am for the editor to come out, this is quite a bit of bad news :(
Yeah, I'm hoping that those of use who purchased through GoG will be given steam keys so that way we can still be part of the LoG community. Otherwise we're getting swept under the rug and forgotten about.

Going on that thought... i'm wondering if Almost Human can negotiate with GoG to give them the keys and have GoG issue the steam keys to those who purchased, that way it isn't that much of a hassle with proving purchase and what not.

Kinda like avoiding what is currently going on with those of us who preordered the Sims 3 Supernatural on Green Man Gaming only to find out Green Man was under the understanding that EA was going to issue the Limited Edition and Preorder keys to the expansion once the game key was registered on Origin and EA is saying that they don't have access to Green Man Gaming's database to know if it was preordered or not and what version was purchased so can't do anything.... big headache and us consumers are left in the cold with nothing but the game and none of the promised LE and Preorder stuff.
Ixnatifual

Re: Dungeon Editor Progress

Post by Ixnatifual »

As long as there's a good place to upload stuff I'll make sure to put my dungeons out there as well as Steam. It'd be great if everyone did that, so people not using Steam aren't missing out.
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Bees
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Joined: Tue Apr 17, 2012 10:37 pm

Re: Dungeon Editor Progress

Post by Bees »

Well I know I'll be posting anything I make on a 3rd party portal, and possibly on the Workshop if I feel like it later on. Since I got it from the Grimrock website, I was fortunate enough to get both the DRM free version that I play, and also a Steam key which I applied to my account simply so nobody accidentally buys it for me.
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Dungeon Editor Progress

Post by Darklord »

Antti wrote: - Create hellish demon snails simply by changing the textures of the original snail: you can modify, replace or recycle the original Legend of Grimrock textures, meshes or other assets to suit your needs.
Look there, AH has given us permission to modify in game textures! This is a great step forward and one that should make modding a lot easier! :D

And the Snail King shall LIVE!!! :o :shock: :) :D :P :twisted: :lol: :mrgreen: :ugeek:

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Komag
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Re: Dungeon Editor Progress

Post by Komag »

I'm not at all worried about the Steam Workshop vs GoG or whatever. Any dungeons that get "published" will find their way to the workshop and to other hosting. People who are not the authors themselves can easily assist with that sort of thing.
Finished Dungeons - complete mods to play
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dogtown1
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Joined: Tue Jun 19, 2012 8:51 pm
Location: Florida

Re: Dungeon Editor Progress

Post by dogtown1 »

I remember seeing "DarkOne" comment that its possible to see a "LOG Nexus" site

are there any talks of this going on behind closed doors?
GreyFalcon
Posts: 14
Joined: Tue Apr 24, 2012 2:51 am

Re: Dungeon Editor Progress

Post by GreyFalcon »

Komag wrote:I'm not at all worried about the Steam Workshop vs GoG or whatever. Any dungeons that get "published" will find their way to the workshop and to other hosting. People who are not the authors themselves can easily assist with that sort of thing.
Yes, if they want to assist and many do. The easiest by far would be to give those that purchased through GoG a steam key so that everyone is on the same table and then there would be less work for those making the dungeons.
theruler
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Joined: Sun Apr 15, 2012 11:19 am

Re: Dungeon Editor Progress

Post by theruler »

Komag wrote:I'm not at all worried about the Steam Workshop vs GoG or whatever. Any dungeons that get "published" will find their way to the workshop and to other hosting. People who are not the authors themselves can easily assist with that sort of thing.
I hope so, but Steam workshop has been specifically made to avoid that. One place to manage your work and all its revisions.
I do not want to focus my attention to this "problem" too much: I am sure AH will flawlessly teke care of all his customers.
Now I eagerly await this new gift they pulled out from the hat.
WIth the editor you made your game almost immortal.

Thank you guys.
hannamarin
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Joined: Sat Mar 31, 2012 11:48 am
Location: Yeovil, England, UK

Re: Dungeon Editor Progress

Post by hannamarin »

Hopefully those who bought direct from the Grimrock site, will not be forced to use steam or GOG and will be able to get both the construction kit and dungeons direct.
Personally I WILL not use steam as I do not trust them.
If they only release on steam then they wil lose a lot of fans.
Since Bethesda released the construction kit for Skyrim on Steam only - I have not bought Skyrim, since I could not access the construction kit.
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Thels
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Re: Dungeon Editor Progress

Post by Thels »

theruler wrote:I hope so, but Steam workshop has been specifically made to avoid that. One place to manage your work and all its revisions.
The Workshop sounds like a useful idea for Steam exclusive releases, yes.

For a game where Steam is just one of the options to get it, it doesn't make much sense, unless non-Steamers can access it.

Sure, I can have someone else do the upload for me. But then what if that person disappears from the community, and I provide an update to the dungeon?
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