Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
I've been able to write a definition for the Ice Lizards a while back after quite a bit of tinkering, mainly for those turn attacks. If needed I can provide it.
Also, I would be interested in contributing. Of the remaining rooms the Asylum Labs jumps out as interesting, although I have no huge ideas with it. I'd probably want to make it closer to the middle or end to think something up.
My two floor asylum room (workname: Hall of Queens) is now 95% ready, so you can safely put me in line for implementing it to the real production file. Currently I'm not using any additional assets (as long as bookshelf and table is included in the dungeon). I MIGHT still add some small models (using existing textures), however most of the 3mb will be available for other modders.
All I need to know is what the item player should get for completing my room.
Last edited by aaneton on Fri May 22, 2015 12:18 pm, edited 1 time in total.
Great to have you onboard sps999. I have added you to the list!
Awesome to hear you're room is done aaneton. I have added you to the schedule after Eleven Warrior. Bookshelf and Table will be in the standard assets for the town, so no worries there.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Hi John,
I have already the sx_urban_town tileset, but the link in the guidelines is for sx_winter_tileset...
Is it possible to download now a version (even if it's not the final one) of table,bed, counter top and book shelve? With them I may finish the general design of my room...
Cheers
Duncan
Global scripts which is implemented:
GrimTk - extra super custom GUI
FW - framework for manipulation with hooks
Mam - system for manipulating surface like multi socket. - its possible to create new psition or object - contact me if you need
@AdrTru: Excellent, many thanks! I will download the file this evening and prepare it for Eleven Warrior. Thanks for finishing the integration of the LOG2 Framework and for tweaking GrimTK so that it works alongside the toolkit. I didn't get around to it before sending you the file and it is very much appreciated.
@Duncan1246: I don't think the town tileset exists as a separate download, it only exists as part of the winter tileset. However, I have simply taken the sx_urban_town files from the winter tileset download and used them (and will add the rope ladder soon). I will zip up the files I've made so far sometime tomorrow so that you can see the table, etc in action. None of them are finished yet (I might even make a texture or two so that they don't all look frankensteined together from the official textures), but they are unlikely to change much at all beyond style and texturing.
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Next Steps: I will add the town props that I have made over the last week to the dungeon, and run through AdrTru's room, then I will send the file to Eleven Warrior for editing (sometime on Sunday, unless something goes wrong).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
I look forward to jumping in as well. Note that I will be traveling June 10th thru June 16, so I will either need to work on my room the week before, or any time after. I have no preference, just making note so you can assign accordingly