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Re: Legend of Mystrock (Demo Ver 2.9.0 complete)
Posted: Sun Aug 23, 2015 9:49 pm
by Azel
Update for August:
There are currently 36 maps being finalized for the full version of Mystrock. I anticipate adding 1-2 more Maps before the final release date of, September 30th (about 5 weeks from now). More screenshots will be posted as we get closer to the release date.
Re: Legend of Mystrock (Demo Ver 2.9.0 complete)
Posted: Thu Aug 27, 2015 7:06 am
by Azel
Re: Legend of Mystrock (Demo Ver 2.9.0 complete)
Posted: Mon Sep 28, 2015 10:22 pm
by Azel
Well I am 3 days away from the deadline and development is just about complete! I'm wrapping up the last 2 maps but then I need to do a full play-test. Right now the game is over 15 hours of playtime so the release date may extend til one additional week at most.
If anyone would like to help test out this completed mod then send me a PM. Testing will begin this Thursday, October 1.
Re: Legend of Mystrock (Demo Ver 2.9.0 complete)
Posted: Mon Sep 28, 2015 10:36 pm
by Drakkan
Azel wrote:Well I am 3 days away from the deadline and development is just about complete! I'm wrapping up the last 2 maps but then I need to do a full play-test. Right now the game is over 15 hours of playtime so the release date may extend til one additional week at most.
If anyone would like to help test out this completed mod then send me a PM. Testing will begin this Thursday, October 1.
I could give a try some walktrough, when you will start testing finished version let me know.
Re: Legend of Mystrock (Demo Ver 2.9.0 complete)
Posted: Tue Sep 29, 2015 3:40 pm
by RMariano
Azel wrote:Well I am 3 days away from the deadline and development is just about complete! I'm wrapping up the last 2 maps but then I need to do a full play-test. Right now the game is over 15 hours of playtime so the release date may extend til one additional week at most.
If anyone would like to help test out this completed mod then send me a PM. Testing will begin this Thursday, October 1.
I'm available - Let me know.
Re: Legend of Mystrock (Demo Ver 2.9.0 complete)
Posted: Tue Sep 29, 2015 7:43 pm
by Azel
Awesome guys. Thanks! I will send you a link for the download sometime between Thur-Sun, depending on how quickly I wrap up my initial testing.
Re: Legend of Mystrock (Demo Ver 2.9.0 complete)
Posted: Thu Oct 01, 2015 5:16 pm
by Duncan1246
Azel wrote:Well I am 3 days away from the deadline and development is just about complete! I'm wrapping up the last 2 maps but then I need to do a full play-test. Right now the game is over 15 hours of playtime so the release date may extend til one additional week at most.
If anyone would like to help test out this completed mod then send me a PM. Testing will begin this Thursday, October 1.
I am on the last straight line of finishing my own mod, so I will have time to test your mod if you want.
Re: Legend of Mystrock (Demo Ver 2.9.0 complete)
Posted: Thu Oct 01, 2015 5:57 pm
by Azel
Cool, thanks! I'm almost done with my own testing so will be sending the download link out very soon
Re: Legend of Mystrock (Demo Ver 2.9.0 complete)
Posted: Sun Oct 04, 2015 11:13 pm
by Azel
Alright, my Mod testing is complete. I just sent the download link out to those of you offering to perform a full play-test. Thanks everyone for your time and help!
The file is under 200MB and there are over 30 levels. I have paid heed to the many "dungeon optimization" woes discussed on the forums. For example, my dungeon only has 14 standard Invisible wall objects (because I need their MinimalSaveState). The only thing I have left to review is the use of the Dark Elf Temple set. I use it sparingly and I noticed zero performance issues during gameplay with a single game file that logged over 15 hours of gametime, so I think we're good!
Once these testers have completed the playthrough, and any outstanding issues are remedied, I will make the mod available to the public via direct download link, NexusMods, and Steam. Cheers!
Re: Legend of Mystrock (Demo Ver 2.9.0 complete)
Posted: Thu Oct 08, 2015 7:27 am
by Azel
So far no major issues have been reported from those helping out. Only a handful of suggestions and one "wall" bug which has been remedied. I will likely post a publicly downloadable link to the new version here tomorrow evening for the rest of the community to enjoy the Mod; then a week or so later I will upload it to Steam and Nexus.
In other news,
For those of you who are fans of the Original Myst game, here is a screenshot from my Mod; my LoG version of the Selenitic Age:
http://mystrock.com/images/selenitic/selenitic01.jpg