[MOD] The Tomb of Tiggy Tamal

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
lexdr
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Re: [MOD] The Tomb of Tiggy Tamal

Post by lexdr »

boyflea wrote:Fantastic dungeon dude. :)
Thank you very much for the compliment!
:D
boyflea wrote: will you be posting guides for the LA section?
Oh yes! I've forgotten.
I'm currently hardly working on a second DM dungeon.

Some clues... (as I remerber)
SpoilerShow
In LA are part of level 2, there are 4 levers to find: from W to E order, lever 1 one is on the SW, levers 2 and 3 are in evidence on the N and lever 4 is behind a breakable wall at the S position of lever 3. To access stairs to level 3 on the south, levers 1/3/4 have to be activated and lever 2 deactivated, go to S and activate a button in the long NS corridor.
Stairs lead to a room on level 3: kill laguardians and take the key in the fountain.
Lex
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Dr.Disaster
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Re: [MOD] The Tomb of Tiggy Tamal

Post by Dr.Disaster »

boyflea wrote:Fantastic dungeon dude. :) will you be posting guides for the LA section? No idea where I'm going in here - cannot find the 4th gold key... [or the 2nd 'black' key for that matter for door #2 :)]... though have foudn a mysterious and grand-looking ornate door that I can apparently...
SpoilerShow
...throw things through?
SpoilerShow
There is no 2nd 'black' key. You have to find another way to pass/clear the area.
The "throw-thru" thing is a known bug in germanny's ornate door definition (might be fixed in wallset version 2.x); don't think too hard about it.
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boyflea
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Re: [MOD] The Tomb of Tiggy Tamal

Post by boyflea »

Thanks for responding! I did manage to figure it out by re-reading the notes and trial-and-erroring. I do love your puzzles and finally got the last secrets by essentially going through the forums :). Look forward to your next endeavour - you inspire me to try again to make another :)

cheers dude! ENDORSED! * * * * *
lexdr
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Re: [MOD] The Tomb of Tiggy Tamal

Post by lexdr »

Added the two last help tips:
- Part 8 - IS (lvl 2/3/4/5)
- Part 9 - LA (lvl 2/3)
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AnnElfwind
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Re: [MOD] The Tomb of Tiggy Tamal

Post by AnnElfwind »

Hi, I don't know what I missed, but I just don't know where to get the key needed to open the throne room... I mean, I have a cross key, that I'm not sure if I actually need for something and I'm standing in front of the throne room without a key that would open it... Help?
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sapientCrow
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Re: [MOD] The Tomb of Tiggy Tamal

Post by sapientCrow »

Just got around to playing your Dungeon after playing both Back to the Dungeon and Chaos strikes back (which drove me insane)
Thank you for making this one and I am going to check out your next one With Gothmog as the key character.

I really liked the style and layout of the Dungeon as well as some of those items that were original from DM but had no stats. (I liked how you added stats to them)
I ended with 22/24 secrets and used your maps to find the last 2.
I missed the one secret wall since there was only that one in the entire Dungeon and I missed the sword Halk talked about.

I had a fun time playing it and your next Mod looks even more interesting.
Hope you will create with LoG 2 editor as well.
Thanks again.
lexdr
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Joined: Thu Dec 26, 2013 3:29 pm
Location: France

Re: [MOD] The Tomb of Tiggy Tamal

Post by lexdr »

Hi, thank you again for your comments!
:D
sapientCrow wrote:Hope you will create with LoG 2 editor as well.
Actually, I started playing LoG2 but I did not find this so special feeling that inspired me LoG1/DM...

With some free time, I could try to create a new LoG1 DM like dungeon from the scripting framework of The Curse of Gothmog.
We'll see.
:)

Lex
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