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Re: [MOD] Demiosis Domain
Posted: Sun Sep 15, 2013 11:27 pm
by Inspiredhate
I gotta say Jimi , im impressed , not a lot of people got down into these parts hehe only need one last piece for the final puzzle
when youll get it victory will be within your grasp! Also , if you encounter any crashes/bugs send them here i want to know about these!
Re: [MOD] Demiosis Domain
Posted: Mon Sep 16, 2013 9:25 pm
by jimirenton
Dr.Disaster wrote:jimirenton wrote:Thank you for your answers ! I'm gonna try to find that last scroll and go back in there !
Haven't found the solution to V mark this room, and I miss a key for the door with 2 keys on level 12.
Do you know if there is anything to do with the resurrection altar ?
"V marks the spot": it reminded me of a mixture of two puzzles from the original Grimrock dungeon.
lvl 5 iron door and lvl 10 cuirass of valor hold
About that missing key: since you got into the forbidden vault you finished level 13 but did you finish level 15 too?
Resurrection altar doesn't ring a bell; where was that again?
I found the last scroll ! it was at level 15 and you were right, I forgot to do that level !
the resurrection altar/alcove is at level 11 in the top right room where all the heads are launching thunder bolts.
For the V mark, I really don't remember the puzzles from original game. I tried many things with no success !
Re: [MOD] Demiosis Domain
Posted: Mon Sep 16, 2013 9:26 pm
by jimirenton
Inspiredhate wrote:I gotta say Jimi , im impressed , not a lot of people got down into these parts hehe only need one last piece for the final puzzle
when youll get it victory will be within your grasp! Also , if you encounter any crashes/bugs send them here i want to know about these!
Thank you for this great dungeon ! I'm almost done and it is really one of the best dungeon I have played !!!
Re: [MOD] Demiosis Domain
Posted: Mon Sep 16, 2013 9:58 pm
by Dr.Disaster
jimirenton wrote:the resurrection altar/alcove is at level 11 in the top right room where all the heads are launching thunder bolts.
Ah that one! Yes there is something to do yet it requires a few things
Re: [MOD] Demiosis Domain
Posted: Tue Sep 17, 2013 1:12 am
by jimirenton
I have put the 15 scrolls in alphabetical order in the alcoves and nothing seems to happen ?
Same thing in the other room with the 3 altars, I have put a wooden trunk a coin and gloves and nothing happens. I may be wrong about these objects !
Re: [MOD] Demiosis Domain
Posted: Tue Sep 17, 2013 4:10 am
by Dr.Disaster
jimirenton wrote:I have put the 15 scrolls in alphabetical order in the alcoves and nothing seems to happen ?
Same thing in the other room with the 3 altars, I have put a wooden trunk a coin and gloves and nothing happens. I may be wrong about these objects !
Seems order and objects are bad/wrong then.
Re: [MOD] Demiosis Domain
Posted: Tue Sep 17, 2013 7:18 am
by jimirenton
Dr.Disaster wrote:jimirenton wrote:I have put the 15 scrolls in alphabetical order in the alcoves and nothing seems to happen ?
Same thing in the other room with the 3 altars, I have put a wooden trunk a coin and gloves and nothing happens. I may be wrong about these objects !
Seems order and objects are bad/wrong then.
For the scrolls, I tried every logical solutions (alphabetical, rune order, by element, by skill level...) I would appreciate help because otherwise it makes about 1307674368000 possibilities.
Re: [MOD] Demiosis Domain
Posted: Tue Sep 17, 2013 12:31 pm
by Dr.Disaster
jimirenton wrote:For the scrolls, I tried every logical solutions (alphabetical, rune order, by element, by skill level...) I would appreciate help because otherwise it makes about 1307674368000 possibilities.
The wall messages clearly request alphabetical and i guess i know what your problem is.
As i stated on my first try i missed things including scrolls. Now on my second try i had one scroll more then was asked for! Then it dawned on me that at mod start my party already had the scroll of Light so that one was not stolen by the Dark Lord and thus it can't be part of the solution.
And about the altars: re-think your choices.
Re: [MOD] Demiosis Domain
Posted: Mon Sep 23, 2013 2:36 am
by minmay
In the course of being hopelessly stuck on level 11 I've discovered an interesting fact: Toorum is strong enough to rip 100kg of spikes out of the floor. Large images ahead:
Before anyone gets too excited the spikes' damage is actually bound to the floor, not to this object, so walking over the original tile still does damage, and dropping the spikes and walking over them has no effect.
Anyway, the spikes should be changed to a Decoration like floor corpses.
Re: [MOD] Demiosis Domain
Posted: Mon Sep 23, 2013 4:15 pm
by Dr.Disaster
minmay wrote:In the course of being hopelessly stuck on level 11 I've discovered an interesting fact: Toorum is strong enough to rip 100kg of spikes out of the floor. ...
Before anyone gets too excited the spikes' damage is actually bound to the floor, not to this object, so walking over the original tile still does damage, and dropping the spikes and walking over them has no effect.
Anyway, the spikes should be changed to a Decoration like floor corpses.
Oh my weak mages can do it too .. so these decor-spikes are basicaly 100kg non-stackable non-throwable rocks