Re: [MOD - IN TEST]Toorum's Dungeon
Posted: Sun Oct 20, 2013 12:17 am
Sorry I can't do another "playable release" now. I'm modifying some levels. I need some time to finish it.leewroy wrote:@Banaora: congratulations dude!
@Bongobeat: Well, if he didn't find any major bugs it could be a good time for a public release, don't you think? I´m sure there are people willing to play
I have a lot to tell and ask...
SpoilerShowI´m kind stuck between levels 9-10. There are 3 rooms I can't unlock, one need two blue gems and I have only one, other need a key and other says it needs rubies.
Level 9 is full of lag due all that flying monters, I think. Maybe if you put less of them, or one by square insted of four would solve the problem.
Now, my minor questions: some levels above, where there is that silver and golden treasures rooms, ther is a kind of eye in a wall. what is it, and what it does?
What's the use of the spell mage light? I was expecting that it should reveal invible paths, like that one to reach a key over na abyss, but it didn't work.
How many levels is this dungeon?!?! I opened the firestaff room, but after all there is a transparent wall I can't bypass, and to my surprise after descending the stairs I end up in the level 37, but I came from level 9, how this is possible?!?!
Well, it depend on your machine, I did not have any lag (but I did not play this at full graphic details), and Banaora didnt tells about lag in this level (except for a bug of unlimited monsters in the first release). What about if you lower some settings? Removing some of monsters will maybe increase performance, but lower the difficulty, I don't know. I have put a lot of mine pits and ceiling, with torches, these rooms are realy big, so with the monsters, it may lag. Please try to lower some graphic details, just the time to kill the flying monsters.
Well you need to found the other blue gem, for that you have to go completely south of the level 9, find a gate, open it, then jump in the pit in the room. You will come to level 10, but in a place that you couldnt access while jumping in any other pits of the level 9. Then... well let's have a try
for the door with the rubis, when you will have the second blue gem, and use them to open a door. You will have the rubies to oepn the other door, and finally you will have the key for the last door.
the kind of eye on level 4, is a key hole for the mirror of dawn (dungeon master item)
You may found it, somewhere on the level 4, in a secret.
Well the mage light, lights only the area where you launch it, it is some variant of the standart light spell. But it has no use for the secret path. But you can "reveal" those path in an other way. Try an other method, test the floor if it is empty space or something
edit:
I have put some of the monsters by 2 instead of 4.