I didn't have the knowledge to make individual graphics for stone at the time I made the mod, so I just had to settle for naming them. I'm trying to learn the 3d modeling stuff so I can make new items now.Jaberwoke wrote:Do you know what?...Ryeath_Greystalk wrote:Hi Jaberwocke.
Hope this helps.SpoilerShowPlace the stone in the alcoves, from left to right as you look at them, as they are listed on the wall text.
example: the body discipline (IIRC) consists of Strength, Endurance and Agillity. Find the wall text that says that, then as you look into the space with the three alcoves to the right of the wall text place the Strength in the left alcove, endurance in the middle and agillity in the right. Repeat the process for the other three disciplines.
I've been playing this mod for 4 hours straight and...SpoilerShowI've only just noticed that the stones are all named. Doh! Time for a break I think.
[MOD - Released] "The Missing Heir"
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Re: [MOD - Released] "The Missing Heir"
Re: [MOD - Released] "The Missing Heir"
It's great as it is. I was just too involved in the story to see the names clearly. A great mod and thank you for it. I've played through twice now but can only find 22 secrets and I'm missing 1 treasure somewhere too.Ryeath_Greystalk wrote:I didn't have the knowledge to make individual graphics for stone at the time I made the mod, so I just had to settle for naming them. I'm trying to learn the 3d modeling stuff so I can make new items now.Jaberwoke wrote:Do you know what?...Ryeath_Greystalk wrote:Hi Jaberwocke.
Hope this helps.SpoilerShowPlace the stone in the alcoves, from left to right as you look at them, as they are listed on the wall text.
example: the body discipline (IIRC) consists of Strength, Endurance and Agillity. Find the wall text that says that, then as you look into the space with the three alcoves to the right of the wall text place the Strength in the left alcove, endurance in the middle and agillity in the right. Repeat the process for the other three disciplines.
I've been playing this mod for 4 hours straight and...SpoilerShowI've only just noticed that the stones are all named. Doh! Time for a break I think.
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- Joined: Tue Jan 15, 2013 3:26 am
- Location: Oregon
Re: [MOD - Released] "The Missing Heir"
Glad you enjoyed it.
The treasures are all in secret areas so the one you missed would link with one of the missed secret areas.
I have been meaning to put a list of the secrets on the front page, just haven't got around to it. I will get it in the next day or two and you can see where you missed.
Thanks for playing.
The treasures are all in secret areas so the one you missed would link with one of the missed secret areas.
I have been meaning to put a list of the secrets on the front page, just haven't got around to it. I will get it in the next day or two and you can see where you missed.
Thanks for playing.
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Re: [MOD - Released] "The Missing Heir"
Front page has been updated with a list of secrets if anyone cares to look for something they missed.
Re: [MOD - Released] "The Missing Heir"
Hi there,
I also enjoy your mod! Love the story telling, the notes and the conversation between the members of my party.
While I am on level 4 I still wonder about an issue in level 2
thanks 
I also enjoy your mod! Love the story telling, the notes and the conversation between the members of my party.
While I am on level 4 I still wonder about an issue in level 2
SpoilerShow
In the containment area I could only clean the monsters for the cages with the round key. Not the other ones,
quite numerous as well. Did I oversee sth? I found the golden key so thats main goal but what about the "evil leftovers" there?
quite numerous as well. Did I oversee sth? I found the golden key so thats main goal but what about the "evil leftovers" there?

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Re: [MOD - Released] "The Missing Heir"
Hi, thanks for playing my mod.Fagris wrote:Hi there,
I also enjoy your mod! Love the story telling, the notes and the conversation between the members of my party.
While I am on level 4 I still wonder about an issue in level 2thanksSpoilerShowIn the containment area I could only clean the monsters for the cages with the round key. Not the other ones,
quite numerous as well. Did I oversee sth? I found the golden key so thats main goal but what about the "evil leftovers" there?
To access the critters in the inside row of cells the clue is in the wall text where you first enter. "A key of gold, a space unclaimed, along it's path, a wall remains"
SpoilerShow
After picking up the gold key put something else back in the alcove (anything will work) and a secret wall opening will appear behind you.
Re: [MOD - Released] "The Missing Heir"
Thanks for your quick reply!
It worked fine for me and was worth going back.
Ryeath_Greystalk wrote:
There was a bug where if a player returned to do the secret part after leaving the cells one of the characters would go unconscious and not revive, but that has been fixed. If you are not too far along it could be worth going back there.
It worked fine for me and was worth going back.
SpoilerShow
Nice dramatic surprise for my party just before entering the secret 

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Re: [MOD - Released] "The Missing Heir"
Im on level 5 doing the task for that Druid Guy but on puzzle 3 i fell down a pit fighting something and when i came back up the gates wont open to the next section, i reloaded a previous save and the gates wont open. Please help i want to Finnish it !
- Dr.Disaster
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Re: [MOD - Released] "The Missing Heir"
Was that the room with all the different creatures and cages where you need to re-walk your exact way in on your way out?carboni123 wrote:Im on level 5 doing the task for that Druid Guy but on puzzle 3 i fell down a pit fighting something and when i came back up the gates wont open to the next section, i reloaded a previous save and the gates wont open. Please help i want to Finnish it !
I would only use a savegame at puzzle start or the center of the room to make sure you don't misstep anywhere.
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Re: [MOD - Released] "The Missing Heir"
Dr.Disaster wrote:Was that the room with all the different creatures and cages where you need to re-walk your exact way in on your way out?carboni123 wrote:Im on level 5 doing the task for that Druid Guy but on puzzle 3 i fell down a pit fighting something and when i came back up the gates wont open to the next section, i reloaded a previous save and the gates wont open. Please help i want to Finnish it !
I would only use a savegame at puzzle start or the center of the room to make sure you don't misstep anywhere.
thanks i will try, sounds very hard thou
