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Re: [Release] The Mine of Malan Vael
Posted: Tue Dec 18, 2012 9:57 pm
by Phitt
Xanathar wrote:Uh I tried to find a better place, but two cold bombs weren't enough for me to reach any (considering the blockages in the path to be destroyed).
I could reach a small corner where I could stay without the ogre attacking, but it was very hard anyway as the ogre, stuck in a single tile, was frantically furious with side attacks as soon as I stepped in to hit. Tried that a few times and was more unsuccessful than the front-on bomb attack. Are there any better places ?
You should run to the door behind the snail as fast as possible, under normal circumstances two frost bombs should give you enough time to do that (I never had problems when testing at least). If you need another one, there is a frost bomb in the alcove in the middle of the room as you already found out. Just make sure you don't get trapped with the ogre in front of you. If nothing helps use other bombs to destroy the barricades, like shock or fire bombs. Once the door is closed you only have to kill two weak scavengers and then you can sleep, use the healing crystal or whatever else you feel like before you kill the ogre (in a location with enough space to avoid his blows).
Oh, and the $§%$%§$% ogre doesn't attack when you are on the tile next to the alcove unless you hit him? Will have to adjust the script.
EDIT: Oh, there you were. Missed that spot. Fixed it so the ogre follows you. I thought you were at the alcove already.
Re: [Release] The Mine of Malan Vael
Posted: Tue Dec 18, 2012 10:02 pm
by Ixnatifual
Phitt wrote:
Didn't know they count as secrets in the original dungeon. Problem is I can't find out how to make them count as iron doors. My objects.lua definition is exactly the same as the one of the original doors, apart from the model. Hmm...has anyone successfully made a custom iron door that counts as iron door in the statistics screen?
It was apparently the new beta preventing me from exporting dungeons. Anyway, exporting a dungeon with the stock iron doors, the statistics still don't count up when I open one. I suspect it might be an oversight by AH.
viewtopic.php?f=14&t=4535
More ogre spoiler stuff:
Two well-timed bombs were enough for me as well. But obviously your mileage may vary depending on how quick your party clears the crates. Which depends on skills, levels and equipment. I had 3 melees with weapon-specific skills wailing away, and I made it to an open area at the end. It has some monsters that killed off in good time before the Ogre reached me, and then it was just a matter of time since I had the 2x2 space needed for squaredancing it.
Re: [Release] The Mine of Malan Vael
Posted: Wed Dec 19, 2012 2:26 am
by Komag
In the original game, each iron door had a secret inside, simply a hidden plate triggering a secret when you step in. I don't think we have access to setting them up to also count the iron doors for the stats
Re: [Release] The Mine of Malan Vael
Posted: Thu Dec 20, 2012 11:16 am
by Dr.Disaster
OMG this dungeon is sooo awesome! Alone this marvelous tileset! Cool creepy atmosphere, both neat mind-boggling and timing-related puzzles and funny story telling. Strongly recommended!
The old urge to search for secrets (13/15) brought my 2 parties to the brink of starvation more than once. Yet i won't say food is scarce as long as one doesn't slack around or rests too much.
BTW: is the path over the 3x3 pit puzzle slightly alternated per game?
I played 2 parties thru it yet and the track i noted the first time was not entirely the same the second time.
Re: [Release] The Mine of Malan Vael
Posted: Thu Dec 20, 2012 12:18 pm
by Numberouane
Need help about solving contaminated area
I found only one iron key as I need two. I ve exploring every square there but no way.
Poisonous creatures are respawning fast and I finish by diying all the time.
Can u please help or pm me if you dnt want to spoil in the thread?
Thanks
Re: [Release] The Mine of Malan Vael
Posted: Thu Dec 20, 2012 12:26 pm
by Dr.Disaster
Numberouane wrote:Need help about solving contaminated area
I found only one iron key as I need two. I ve exploring every square there but no way.
Poisonous creatures are respawning fast and I finish by diying all the time.
Can u please help or pm me if you dnt want to spoil in the thread?
Thanks
Keep looking for more buttons. I missed one too quite some time
Re: [Release] The Mine of Malan Vael
Posted: Thu Dec 20, 2012 4:53 pm
by Phitt
Komag wrote:In the original game, each iron door had a secret inside, simply a hidden plate triggering a secret when you step in. I don't think we have access to setting them up to also count the iron doors for the stats
I will set up the iron doors so they count as secrets as well. Too bad I can't do anything about the iron door statistics, but I guess that's a very minor issue only. Who knows, maybe AH will make a fix for it in the future.
Dr.Disaster wrote:OMG this dungeon is sooo awesome! Alone this marvelous tileset! Cool creepy atmosphere, both neat mind-boggling and timing-related puzzles and funny story telling. Strongly recommended!
The old urge to search for secrets (13/15) brought my 2 parties to the brink of starvation more than once. Yet i won't say food is scarce as long as one doesn't slack around or rests too much.
BTW: is the path over the 3x3 pit puzzle slightly alternated per game?
I played 2 parties thru it yet and the track i noted the first time was not entirely the same the second time.
Thanks, glad you like it (even enough to play through it twice)! The path is always the same I fear, but it seems it's long enough so you
think it's not the same when you have to do it again.
Numberouane wrote:Need help about solving contaminated area
I found only one iron key as I need two. I ve exploring every square there but no way.
Poisonous creatures are respawning fast and I finish by diying all the time.
Can u please help or pm me if you dnt want to spoil in the thread?
Thanks
What Dr. Disaster said. If you want more specific help because you already spent too much time in this $%%§$ contaminated area:
There is a secret button on the wall nearly opposite of the gate that leads to the southern lever. It's the large type, so it shouldn't be that hard to spot. Will open up a secret area in the eastern part of the room with the key inside, but that shouldn't be hard to find.
Re: [Release] The Mine of Malan Vael
Posted: Fri Dec 21, 2012 8:00 pm
by Numberouane
Final fight, not easy... any tips?
Re: [Release] The Mine of Malan Vael
Posted: Fri Dec 21, 2012 8:43 pm
by Dr.Disaster
Numberouane wrote:Final fight, not easy... any tips?
Think BIG guns for BIG baddies
Re: [Release] The Mine of Malan Vael
Posted: Sun Dec 23, 2012 1:24 pm
by Mutman
I am stuck with puzzle synchronicity, am i right that all bolts must splash receptors simultaneously?