Page 9 of 10

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 10:31 pm
by petri
thomson wrote:There are couple questions that everyone (community wide, I presume) would like to ask: Will those new goodies (together with result of the previous beverage enhanced coding sprint) be released soon or do we have to wait till OSX version is released? In any case, is there anything we can do help speed this patch up? Would OSX testers be helpful for you in any way?
We're aiming for a (near) simultaneous launch with the OS X version, give or take a few days.

@JKos: thanks for the Glögg offer :D

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 10:48 pm
by JohnWordsworth
Just like to add my thanks once more for your involvement with community. Some fantastic work this evening that will help make some stunning mods.

Thank you!

Time to meet my friends at the pub for a pint of grog (Cornish Rattler) and a slice of Pie! They will wonder why I'm an hour late... Heh

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 10:49 pm
by JKos
One more question while you are still here. Can we access entities from onDraw-hooks?
Can we do this:

Code: Select all

if not party:getChampion(1):isAlive() then
...draw something..
end
Maybe a stupid question but I just want to be sure before I get too excited. :)

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 11:07 pm
by Axebane
Thank you Petri for these coding sessions!! I am very excited and will be looking forward to the update that includes all these new toys! Should create some really interesting possibilities for scripted items and much more. If I'm reading this right, we could have scripted items that trigger a crafting GUI when it is placed in the player's hands, using Item:onEquipItem(champion, slot) and much more.

I did something like that for simple "dialogue" based crafting in a different moddable game. (basically added a fletching system to Oblivion for crafting arrows using scripts on a "crafting tool" item)

Also excited about the additions you made during the first "beer & coding" session! Thank you SO MUCH for doing this, and for working with the community in such an interactive way. I have been diving deep into the Grimrock Dungeon Editor during the past couple weeks and was already loving it and seeing so many possibilities via scripting (I already have randomized monsters, randomized loot, partially randomized dungeon layouts, buying and selling PLUS gambling scripted into my dungeon) and I had already been thinking "With scripting, one can do almost anything in this editor."

And to think you will be updating the editor to do allow us to do EVEN MORE !!

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 11:07 pm
by petri
@JKos: I didn't test it but it should work just fine.

Re: Petri consumes glögg and codes with you

Posted: Tue Dec 04, 2012 11:14 pm
by petri
@Axebane: thanks, you're welcome! I'm just really happy that you and everybody else is having a great time with the editor :-D

Re: Petri consumes glögg and codes with you

Posted: Wed Dec 05, 2012 12:32 am
by Komag
Ancylus wrote:As for suggestions, could you add Item:setPosition method, too?

This +1, maybe saved as a wish for the next session, if there is one :)

Re: Petri consumes glögg and codes with you

Posted: Wed Dec 05, 2012 1:14 am
by Diarmuid
Ok, so now we need to plan a graphic library with functions for circles, boxes, round edges, bevels, glows, gradients, templates... Fun times ahead ;)

Once again, thanks almost human for such incredible support, unhoped for in the modern gaming world.

Re: Petri consumes glögg and codes with you

Posted: Wed Dec 05, 2012 2:08 am
by Batty
GUI from out of nowhere!

RIP hudPrint(text) October 04, 2012 - December 04, 2012

Re: Petri consumes glögg and codes with you

Posted: Wed Dec 05, 2012 2:55 am
by Kuningas
Batty wrote:GUI from out of nowhere!

RIP hudPrint(text) October 04, 2012 - December 04, 2012
You will be missed... Well, maybe we can take you back in as a part time when fixing broken code. ; D