Re: [Map for CFD2012 ] "The Descent" -File and discussion th
Posted: Tue Dec 04, 2012 9:06 pm
I found the time to play the latest version. Some notes:
I do like the level overall, now that I've managed to get (mostly) through it. Apart from the crashes and the place where I got stuck, the issues I've raised are fairly minor.
SpoilerShow
I had to cheat and look at comments here to get past the torch and the skeleton puzzle. There's a logic to it, but I rather suspect I'd have never figured it out on my own (I'm still not used to thinking of catacombs as alcoves). I thought the note was a hint for where to look for the key.
Serpent bracer: I think it's fine to keep this trap deadly, but triggering it when a wrong item is placed in the alcove feels weird. Maybe trigger it if neither the bracer nor the skull are in the alcove?
There are several places where light leaks through secret doors, but the shadows of the crowerns at the lower level are particularly noticeable.
Found the illusionary wall based on the tapestry not tearing (actually not this time, but in an earlier playthrough). Even though I knew about the fireball room from previous comments, I still got killed a few times. Eventually got through by luck (moving along the north wall to stay far away from the heads to get more time to dodge).
BUG: Rainbow puzzle: if you take and replace a gem after solving the puzzle, the game crashes with message "#script_entity_3:19: duplicated entity id".
I had no idea what I did to open the secret with the tome inside until I read comments here. Not a serious issue, of course, but it's a bit confusing to be rewarded with a secret for walking somewhere in plain sight.
BUG: I pressed the button to open the gate to the central room. I killed the skeletons, then stepped in and the game crashed without error message, log says "#script_entity_10:4: attempt to index global 'pressure_plate_hidden_56' (a nil value)".
Serpent bracer: I think it's fine to keep this trap deadly, but triggering it when a wrong item is placed in the alcove feels weird. Maybe trigger it if neither the bracer nor the skull are in the alcove?
There are several places where light leaks through secret doors, but the shadows of the crowerns at the lower level are particularly noticeable.
Found the illusionary wall based on the tapestry not tearing (actually not this time, but in an earlier playthrough). Even though I knew about the fireball room from previous comments, I still got killed a few times. Eventually got through by luck (moving along the north wall to stay far away from the heads to get more time to dodge).
BUG: Rainbow puzzle: if you take and replace a gem after solving the puzzle, the game crashes with message "#script_entity_3:19: duplicated entity id".
I had no idea what I did to open the secret with the tome inside until I read comments here. Not a serious issue, of course, but it's a bit confusing to be rewarded with a secret for walking somewhere in plain sight.
BUG: I pressed the button to open the gate to the central room. I killed the skeletons, then stepped in and the game crashed without error message, log says "#script_entity_10:4: attempt to index global 'pressure_plate_hidden_56' (a nil value)".