Page 9 of 49

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Mon Oct 29, 2012 9:17 pm
by BeNNyBiLL
I still havn't thought of anything unique to feature in my room when my time comes. I had thought about using custom spells but that presents two problems. What if someone before me had already defined the same spell (in terms of runes used to cast it) OR more importantly, what if the game is started without a mage. I assume were not forcing a default party script, as use of certain spells to progress would essentially break the dungeon for certain custom parties. Either way I'm probably not going to do this anyway.

So any inspiration anyone can give me would be cool. I need a good scripting challenge 8-)

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Mon Oct 29, 2012 9:34 pm
by SpiderFighter
Komag wrote:Ah, sorry, you're right I didn't read it recently, I guess I just had an impression of 24 hours, perhaps because the first few were so fast! ;)

Again, it's nothing personal at all! If the rules allow 72 hours, that's fine too then 8-)
No worries, I was just busting yer chops. :D
I was getting concerned anyway, as I haven't even received an aknowledgement that he got the files. The last thing I want to do is move along if someone has put a lot of work into a room on a different version of the map.
BeNNyBiLL wrote:I still havn't thought of anything unique to feature in my room when my time comes.
I'm where you are...I thought I had a good idea, but the sheer creativity already exhibited is causing me to rethink things. At least you can script! lol

[EDIT: Just heard back; he had something VERY unexpected happen, and hasn't been near a computer. He's asked that we pass over him for now. I'll update the lists and be back in a few minutes.]

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Mon Oct 29, 2012 9:37 pm
by Komag
sounds good 8-)

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Mon Oct 29, 2012 9:39 pm
by Billick
I'm available to do my room tonight... assuming we don't lose power.

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Mon Oct 29, 2012 9:41 pm
by SpiderFighter
Ok, Just sent an email off to Billick, as he's next on the list, but wanted it yesterday. If he passes, Wilfrey's up to bat!
Billick wrote:I'm available to do my room tonight... assuming we don't lose power.
Damn, you're quick!

It's on it's way. :D

Contributers: - if your name is in red you need to PM your email addy to me please, to avoid being bumped down the list.
Neikun (Entrance Room) - done!
Grimwold - done!
Skuggasveinn - done!
Ciccipicci - done!
Billick - - Working on room
Wilfrey
Xanathar
uggardian
Komag
Merethif
BeNNyBiLL
HaunterV
Wolfrug
Lupe Fenrir
JohnWordsworth
Lmaoboat
Kuningas
pinnguaq
SpiderFighter

Just as a head's up, the file is now almost 17 megs. :shock:

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Mon Oct 29, 2012 10:21 pm
by Grimwold
BeNNyBiLL wrote:I still havn't thought of anything unique to feature in my room when my time comes. I had thought about using custom spells but that presents two problems. What if someone before me had already defined the same spell (in terms of runes used to cast it) OR more importantly, what if the game is started without a mage. I assume were not forcing a default party script, as use of certain spells to progress would essentially break the dungeon for certain custom parties. Either way I'm probably not going to do this anyway.

So any inspiration anyone can give me would be cool. I need a good scripting challenge 8-)
If you want to do something with custom spells.. you could create a similar effect by using a custom wand.. provide the wand at the start of your room and.. if necessary.. require them to place the item in an alcove and leave it behind to complete the room (to avoid giving the party an advantage in a later room).

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Mon Oct 29, 2012 10:47 pm
by Lupe Fenrir
Sounds like the idea I've got for my room is going to look very simplistic (and possibly stupid) compared to the other rooms in this project.
I've got to come up with something better now.

But that's a good thing, it would be sad if no one was better than me at this. :P

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Mon Oct 29, 2012 11:00 pm
by Merethif
Skuggasveinn wrote:I started my room when this event started, creating assets and models.
Then when it was my turn its easy to throw it into the project, you have all scripts and so on done, simply throw it in, test it ingame and zip it out.
Same here. Actually I have two rooms almost ready. Both are totally different and I'm not decided yet which to chose :-D
SpiderFighter wrote:.
BeNNyBiLL wrote:I still havn't thought of anything unique to feature in my room when my time comes.
I'm where you are...I thought I had a good idea, but the sheer creativity already exhibited is causing me to rethink things. At least you can script! lol
Hey, you shouldn't peek! ;-) anyway I'm not gonna check on the already finished rooms when I get file. Mostly because I would end up like you - scrapping the rooms I've designed and starting anew, lol.

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Mon Oct 29, 2012 11:04 pm
by SpiderFighter
Merethif wrote:Hey, you shouldn't peek! ;-) anyway I'm not gonna check on the already finished rooms when I get file. Mostly because I would end up like you - scrapping the rooms I've designed and starting anew, lol.
I kinda have to, in order to make sure things are working as intended, and so that a room isn't impossible to beat if its author assumes things about previous rooms (say, weapons or party XP). One of the perks of leading this thing (Okay, the only perk!). :D And like YOU have anything to worry about! lol You're definitely a creative mofo. :)

Lupe Fenrir wrote:Sounds like the idea I've got for my room is going to look very simplistic (and possibly stupid) compared to the other rooms in this project.
I've got to come up with something better now.

But that's a good thing, it would be sad if no one was better than me at this. :P
The cool thing is that there is no one else like you, so your room will be fine. We do have a lot of heavy hitting code warriors working on this, but we also have people who really don't script at all. Just do your thing until you're happy with it, and you'll make someone else happy, too. Some players love in-depth puzzles, some love just bashing the hell out of things.

Just please yourself. :)

Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Posted: Mon Oct 29, 2012 11:25 pm
by Neikun
I cleverly designed the first room so I have absolutely no clue what's happened in the rest of the dungeon for when I set out to play it.