Re: Post your mods
Posted: Wed Sep 26, 2012 5:22 pm
played The Reeking Depths v1.6, some feedback:
- nice fun dungeon, a few clever and fun puzzles, enjoyed it
- good size, not overbearing, nice length
- nice use of stairs
- some stair placement issues:
exit area - stairs are too close, there is bad z-fighting flickering on the corners, need at least one more square for room
the stairs near the spider eggs (east and west stairs) - one of them (west?) you can see part of another stairs as you walk into them, needs further apart placement
- overall not enough XP available to level up enough to skill up enough to use all the sweet loot!.
- a few minor nit-picks:
- the text is too wide on the screen near the end (one of the texts near a stairs, IIRC)
- the text is too much on the screen near the end (can't remember exactly where), I couldn't read it all fast enough!
it might work better to have a timer slowly trigger additional lines of text (after the first step onto invisible plate) instead of further stepping, because if I step three times fast, then I have to quickly read all three lines before they fade
- holy crap I hated that. been there done that, pain the butt. But maybe that's just me, and others will have fun with that part
- loved the secrets, well done on those
- again, some good puzzles that worked well
overall, I really enjoyed it, and I applaud your efforts. it's a nice, rounded, somewhat complete dungeon experience, beginning to end, with some bits of story that I like.
- nice fun dungeon, a few clever and fun puzzles, enjoyed it
- good size, not overbearing, nice length
- nice use of stairs
- some stair placement issues:
exit area - stairs are too close, there is bad z-fighting flickering on the corners, need at least one more square for room
the stairs near the spider eggs (east and west stairs) - one of them (west?) you can see part of another stairs as you walk into them, needs further apart placement
- overall not enough XP available to level up enough to skill up enough to use all the sweet loot!
SpoilerShow
I barely could wear the armor and I couldn't use a certain axe or bow (could use a few more bolts just in case), stuff like that. Either toned down loot near end or add a few more sections with fights to supply another level or two
- a few minor nit-picks:
SpoilerShow
if he raised the villagers as skeleton warriors, why did we see all the skeleton remains in that room?
- the text is too much on the screen near the end (can't remember exactly where), I couldn't read it all fast enough!
it might work better to have a timer slowly trigger additional lines of text (after the first step onto invisible plate) instead of further stepping, because if I step three times fast, then I have to quickly read all three lines before they fade
- holy crap I hated that
SpoilerShow
slime room
- loved the secrets, well done on those
- again, some good puzzles that worked well
overall, I really enjoyed it, and I applaud your efforts. it's a nice, rounded, somewhat complete dungeon experience, beginning to end, with some bits of story that I like.
SpoilerShow
(never understood what those three buttons did at the end of a hall)