[ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]

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Slayer82
Posts: 303
Joined: Thu Feb 05, 2015 10:19 am

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

Post by Slayer82 »

Zimber, thanks for the reply.

The vampires are always sunken regardless of whether they are on a slope or on flat terrain.

I don't think I have done anything out of the ordinary for the 'Warning! Game object property not saved: scope_camera.camera.camera' error to appear.
There's only two things I can think of:
The first was changing the stone shards spell pattern and its energy cost as they required adjustment;
The second was manipulating the toxiguardian's poison cloud number (I reduced it) and toxicity. Other than those two adjustments, I haven't changed anything drastically for the camera error to occur.

Oh well, I'll try and figure it out.
Cheers!
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
minmay
Posts: 2780
Joined: Mon Sep 23, 2013 2:24 am

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

Post by minmay »

That warning will always appear when you save the game while the current camera is not the default one. It's harmless and can be safely ignored.
Grimrock 1 dungeon
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I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

Post by zimberzimber »

Uploaded a patch for some of the bug I've left behind and totally forgot about

- Fixed Vampire model offset
- Fixed a faulty Scavenger Spitter definition
- Fixed Vampire Lord sword particles
- Fixed crashing on opening party interfaces (Removed hooks referencing to non-existant scripts in party.lua)
My asset pack [v1.10]
Features a bit of everything! :D
billb52

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

Post by billb52 »

Hi zimber In your v1.10 patch there are no files to update only the changelog.txt?
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

Post by zimberzimber »

billb52 wrote:Hi zimber In your v1.10 patch there are no files to update only the changelog.txt?
Whoopsie :?
Reuploaded
My asset pack [v1.10]
Features a bit of everything! :D
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

Post by Drakkan »

Hi zimberzimber,
I was roaming around and just saw you goodbye message, totaly understable. I have realized this quite some time ago as well. Still I wanna thank you for wonderfull assets and models which I have used in my dungeon, they are really jewels. Hope I will see you in Log3 forums one day :) wish you all the best
Breath from the unpromising waters.
Eye of the Atlantis
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

Post by zimberzimber »

I'll definitely drop in for LoG3 if it becomes a thing :D
My asset pack [v1.10]
Features a bit of everything! :D
billb52

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

Post by billb52 »

Hi zimber (again) have tried downloading your recent upload of patch v1.10.1 and still have the same problem! only the change.log
file, yet on preview of files on nexus it does show your updated files? so I am not sure what's wrong.
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zimberzimber
Posts: 432
Joined: Fri Feb 08, 2013 8:06 pm

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

Post by zimberzimber »

Fixed for real this time
My asset pack [v1.10]
Features a bit of everything! :D
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AndakRainor
Posts: 674
Joined: Thu Nov 20, 2014 5:18 pm

Re: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye

Post by AndakRainor »

Hi! there is a missing object definition for your demon: charge_damage_hack
I looked at the code of this charge, what is the point of it? Did you have a problem with the normal MonsterChargeComponent behavior?
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