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Re: Dungeon Editor Progress

Posted: Sun Aug 26, 2012 9:22 pm
by Ixnatifual
Nope, but I guess it will be soon?

Re: Dungeon Editor Progress

Posted: Mon Aug 27, 2012 12:19 am
by Jack Dandy
Hey neat, it really did appear on the Workshop..

Can't wait! :mrgreen:

Re: Dungeon Editor Progress

Posted: Mon Aug 27, 2012 2:11 am
by DJK
waiting waiting waiting... only 1 week of holiday left... pretty please don't wait till september!

Re: Dungeon Editor Progress

Posted: Mon Aug 27, 2012 10:33 am
by Xombium
Does anyone know if you'll be able to make dungeons with no ceiling, and a sky up above?

I want to make a hedge maze.

Re: Dungeon Editor Progress

Posted: Mon Aug 27, 2012 10:40 am
by Lmaoboat
Xombium wrote:Does anyone know if you'll be able to make dungeons with no ceiling, and a sky up above?

I want to make a hedge maze.
Probably not without some engine updates, but I'd love to see support for a 3d skybox.

Re: Dungeon Editor Progress

Posted: Mon Aug 27, 2012 10:59 am
by theruler
Lmaoboat wrote:
Xombium wrote:Does anyone know if you'll be able to make dungeons with no ceiling, and a sky up above?

I want to make a hedge maze.
Probably not without some engine updates, but I'd love to see support for a 3d skybox.
...and variable atmospheric conditions maybe? ;)

Re: Dungeon Editor Progress

Posted: Mon Aug 27, 2012 11:12 am
by glyn_ie
Agreed. To be honent, one of the main reasons I was drawn to the dungeon crawler genre was because of the atmosphere and feel of Dungeon Master 2 and Stonekeep. Stonekeep for the graphics and audio and Dungeon Master 2 for the enviromental depth - little touches like furniture, fireplaces, tables, outdoor areas, shops, lightning, rain...if Legend of Grimrock could support these features, I can't think of many other ways it could be improved upon.

Re: Dungeon Editor Progress

Posted: Mon Aug 27, 2012 2:32 pm
by RMariano
glyn_ie wrote:Agreed. To be honest, one of the main reasons I was drawn to the dungeon crawler genre was because of the atmosphere and feel of Dungeon Master 2 and Stonekeep. Stonekeep for the graphics and audio and Dungeon Master 2 for the environmental depth - little touches like furniture, fireplaces, tables, outdoor areas, shops, lightning, rain...if Legend of Grimrock could support these features, I can't think of many other ways it could be improved upon.
Only one in my mind as I agree with the above completely. More and varied levels and scenarios.

Grimrock blew me away... but it was over far too soon. Not enough levels?

Nonetheless, a great job and wonderful experience. Thank you AH.

Re: Dungeon Editor Progress

Posted: Mon Aug 27, 2012 11:16 pm
by HaunterV
So... I see there currently is nothing to do on the to do list now.....

0 Items left to do.... just sayin. 8-)

Re: Dungeon Editor Progress

Posted: Mon Aug 27, 2012 11:58 pm
by pulpum
IT's coming... :twisted: