Dungeon Editor Progress

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Ixnatifual

Re: Dungeon Editor Progress

Post by Ixnatifual »

Nope, but I guess it will be soon?
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Jack Dandy
Posts: 476
Joined: Fri Mar 02, 2012 2:22 pm
Location: Haifa, Israel

Re: Dungeon Editor Progress

Post by Jack Dandy »

Hey neat, it really did appear on the Workshop..

Can't wait! :mrgreen:
DJK
Posts: 208
Joined: Thu Mar 15, 2012 12:42 am

Re: Dungeon Editor Progress

Post by DJK »

waiting waiting waiting... only 1 week of holiday left... pretty please don't wait till september!
Xombium
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Joined: Wed Apr 18, 2012 11:58 am

Re: Dungeon Editor Progress

Post by Xombium »

Does anyone know if you'll be able to make dungeons with no ceiling, and a sky up above?

I want to make a hedge maze.
Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: Dungeon Editor Progress

Post by Lmaoboat »

Xombium wrote:Does anyone know if you'll be able to make dungeons with no ceiling, and a sky up above?

I want to make a hedge maze.
Probably not without some engine updates, but I'd love to see support for a 3d skybox.
theruler
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Joined: Sun Apr 15, 2012 11:19 am

Re: Dungeon Editor Progress

Post by theruler »

Lmaoboat wrote:
Xombium wrote:Does anyone know if you'll be able to make dungeons with no ceiling, and a sky up above?

I want to make a hedge maze.
Probably not without some engine updates, but I'd love to see support for a 3d skybox.
...and variable atmospheric conditions maybe? ;)
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glyn_ie
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Re: Dungeon Editor Progress

Post by glyn_ie »

Agreed. To be honent, one of the main reasons I was drawn to the dungeon crawler genre was because of the atmosphere and feel of Dungeon Master 2 and Stonekeep. Stonekeep for the graphics and audio and Dungeon Master 2 for the enviromental depth - little touches like furniture, fireplaces, tables, outdoor areas, shops, lightning, rain...if Legend of Grimrock could support these features, I can't think of many other ways it could be improved upon.
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RMariano
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Re: Dungeon Editor Progress

Post by RMariano »

glyn_ie wrote:Agreed. To be honest, one of the main reasons I was drawn to the dungeon crawler genre was because of the atmosphere and feel of Dungeon Master 2 and Stonekeep. Stonekeep for the graphics and audio and Dungeon Master 2 for the environmental depth - little touches like furniture, fireplaces, tables, outdoor areas, shops, lightning, rain...if Legend of Grimrock could support these features, I can't think of many other ways it could be improved upon.
Only one in my mind as I agree with the above completely. More and varied levels and scenarios.

Grimrock blew me away... but it was over far too soon. Not enough levels?

Nonetheless, a great job and wonderful experience. Thank you AH.
Regards,

RMariano
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HaunterV
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Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Dungeon Editor Progress

Post by HaunterV »

So... I see there currently is nothing to do on the to do list now.....

0 Items left to do.... just sayin. 8-)
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pulpum
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Re: Dungeon Editor Progress

Post by pulpum »

IT's coming... :twisted:
ad&d / ff / d&d
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