Dungeon Editor Progress
- Jack Dandy
- Posts: 476
- Joined: Fri Mar 02, 2012 2:22 pm
- Location: Haifa, Israel
Re: Dungeon Editor Progress
Hey neat, it really did appear on the Workshop..
Can't wait!
Can't wait!
Re: Dungeon Editor Progress
waiting waiting waiting... only 1 week of holiday left... pretty please don't wait till september!
Re: Dungeon Editor Progress
Does anyone know if you'll be able to make dungeons with no ceiling, and a sky up above?
I want to make a hedge maze.
I want to make a hedge maze.
Re: Dungeon Editor Progress
Probably not without some engine updates, but I'd love to see support for a 3d skybox.Xombium wrote:Does anyone know if you'll be able to make dungeons with no ceiling, and a sky up above?
I want to make a hedge maze.
Re: Dungeon Editor Progress
...and variable atmospheric conditions maybe?Lmaoboat wrote:Probably not without some engine updates, but I'd love to see support for a 3d skybox.Xombium wrote:Does anyone know if you'll be able to make dungeons with no ceiling, and a sky up above?
I want to make a hedge maze.
Re: Dungeon Editor Progress
Agreed. To be honent, one of the main reasons I was drawn to the dungeon crawler genre was because of the atmosphere and feel of Dungeon Master 2 and Stonekeep. Stonekeep for the graphics and audio and Dungeon Master 2 for the enviromental depth - little touches like furniture, fireplaces, tables, outdoor areas, shops, lightning, rain...if Legend of Grimrock could support these features, I can't think of many other ways it could be improved upon.
Re: Dungeon Editor Progress
Only one in my mind as I agree with the above completely. More and varied levels and scenarios.glyn_ie wrote:Agreed. To be honest, one of the main reasons I was drawn to the dungeon crawler genre was because of the atmosphere and feel of Dungeon Master 2 and Stonekeep. Stonekeep for the graphics and audio and Dungeon Master 2 for the environmental depth - little touches like furniture, fireplaces, tables, outdoor areas, shops, lightning, rain...if Legend of Grimrock could support these features, I can't think of many other ways it could be improved upon.
Grimrock blew me away... but it was over far too soon. Not enough levels?
Nonetheless, a great job and wonderful experience. Thank you AH.
Regards,
RMariano
RMariano
Re: Dungeon Editor Progress
So... I see there currently is nothing to do on the to do list now.....
0 Items left to do.... just sayin.
0 Items left to do.... just sayin.
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SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc